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Worms 2 Armageddon Update Details (1)
Release: 20.11.2009
Quelle: joystiq.com | blogspot.com
- Fixed issue whereby user would lose all save data if the hard drive was moved to another console
- Fixed hard locking issues when generating landscapes bought in the shop
- Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn't come to rest
- Back flip input slowed down to stop incorrect jumps harming the player
- Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed
- Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped
- Strict NAT users were unable to ready up in a lobby, now fixed
- Exploit fixed - Player can no longer use the ninja rope after deploying a weapon
- Fixed bug where first player was not selected randomly in online matches
- Fixed host migration issues in 3/4 player matches
- Forts and Rope Race matches can now be played as Private games
- Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape
- Fixed bug which made crates in Forts matches only land on the right hand side
- Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control
- Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed
- Super weapon probability in crates reduced - Chance of Donkey removed from forts games
- Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open
- Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match
- Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host
- Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit
- Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced
- Dragon ball collision increased to stop it missing enemy worms at close range
- Fixed an issue where bringing up the Guide during online games caused slowdown
- Fixed an issue where strike weapons would appear in cavern landscape crates
- Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision
- Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced
- Fixed an issue where some players Avatars remained on screen obstructing play during online games
- Fixed an issue where some weapons/utilities SFX would loop at the start of every turn
if the game was restarted during them being played. Most obvious example was the HHG.
- "Likes the Drink" achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range
- Pressing jump while fire punching resulted in a "super" fire punch - this is now fixed
- Sheep now correctly travels down tunnels instead of bouncing on the entrances
- Fixed an issue where team names were not displaying on "Your turn" screen
- Missing particles added to Holy Hand Grenade
- Damage display font will no longer incorrectly scale larger on certain shots
- Tidied up the start of Online matches where Worms would be placed twice at the start of the game
- References to WOW 2 Leader boards (Maggie's Drawers & Valiant Failures) Removed
- AI teams are now using the correct speech banks in the campaign
- Spelling mistake - Incorrect weapon names in collected crates
- Fuse settings are now 3 seconds default for all relevant weapons &
Toggling fuse increase by one rather than changing to 1 second before increasing by 1 sec per press
- Analogue aiming is now possible in game
- Girder "aiming" movement speed increased to allow for quicker placement
- Jetpack weapon cycling implemented on left stick click
- Online game search now defaults to ranked instead of player
- Ninja ropes now have a limit to the repeat number of swings - this is set to 5 by default
in Ranked games and can be toggled in the customisation menu for player matches
- Allied options can now be applied to player matches to allow for 2V2 and 3V1 matches
- Kick player option added to Player match lobbies after reports of much grieving
- Shotgun laser sight turned off by default in all styles except beginner - this is also now a toggle able option for user created styles
- New style option requested - number of oil drums (many, few, none)
- New style option requested - number of mines (many, few, none)
- Added menu functionality to allow a switch between Party and Game chat during online matches
- 2 MB groß
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