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Watch Dogs 2 Patch Details (9)

Autor:

Release: 15.11.2016 (Version 1.03)

Quelle: thisgengaming.com

- Fixed the framerate issues

- 216,7 MB groß

Release: 19.11.2016 (Version 1.04)

Quelle: consolewars.de | play3.de | gamepro.de

- Emote Wheel Swap: Bug where emotes and weapon wheel become intermixed is now fixed

- Explicit NPC Model: We've updated one NPC model that was previously explicit.

Nudity on other male and female NPCs has not been changed

- Phone App Disappears: Some players encountered a bug causing their phone apps to disappear.

The fix will recover the missing apps

- Framerate during the “Limp Nudle” mission has been improved

 - PS4 Pro performance should be improved with this patch

Release: 22.11.2016 (Version 1.05)

Quelle: playstation-experience.de

- Es wurden Verbesserungen vorgenommen, welche die Stabilität des Spiels verbessern sollen.

- Es wurden Verbesserung vorgenommen, die Abstürze vom Spiel vermeiden sollen.

Release: 30.11.2016 (Version 1.06)

Quelle: play3.de

Online Performance

- Game Crashing: This patch will have various crash fixes for a smoother gameplay experience.

-  Seamless Online: Players should now experience improved reliability of seamless online and

matchmaking through the Multiplayer App.

- Activity Frequency: This patch fixes the issue of the cooldown resetting after a player dies

while being the target of a hack during Online Invasions.

Players should now experience regular cooldown times and a normal frequency of getting hacked during their gameplay.

-  Target Detecting Hackers through walls using NetHack: Some players reported

being able to detect Hackers through walls using NetHack during Online Invasions. This bug is fixed in this patch.

Release: 24.12.2016 (Version 1.08)

Quelle: play3.de

New Features

- Replay Missions: We’ve added a functionality that lets you replay any mission that is part of a Main Operation.

This will let you relive your favorite moments or experiment with different playstyles.

- Hacker Level: Your new Hacker Level is now displayed as a stat in Marcus’ phone, based on followers acquired. Y

ou can see another player’s Hacker Level when you profile them,

and this will allow you to compare yourself against your friends.

- Enemy Weapons: DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer – for a fee.

- Select Difficulty Level: The first time you start a new game, you’ll be prompted to choose a difficulty level.

As a reminder, you can change the difficulty level at any time in the Game Options app.

Tweaks & Balancing

Hacking Invasions

Before the download is started:

- The target can no longer automatically profile the hacker or their RC.

- For the target player, in NetHack, the hacker’s RC is displayed as a neutral-colored object (instead of red).

- If the target does an action that reveals the presence of a hacker in their game the search zone is now 3 times bigger.

- To help the hacker to initiate the download while the target is moving in a vehicle,

the hacker can now hold the hack button on the target for a distance up to 120m.

During the download:

- Fixed an issue where the target’s name would be visible without having a line of sight on them.

- Fixed issues in NetHack that (in some situations) allowed the target to see civilians/hacker through the walls.

- To reduce accidental detection:

Other Changes

- In NetHack, for the target, a small delay has been added before showing the identity of the person being targeted.

- In NetHack, for the target, the targeting angle was reduced.

- Enemy player’s RC can no longer be profiled through walls.

- The red targeting line displayed between the enemy and their RC only appears

when the RC is profiled, instead of just by targeting it.

- The hacker is warned when their RC is profiled: “RC WAS DETECTED: Your position has been revealed!”

- Hacker rewards: You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape.

This also - eans that if your target disconnects or quits, you’ll still get some reward.

- Exploit: Fixed an exploit where the player could not be seen while in the water using the Nethack vision.

- Bug: Fixed an issue where the media player song would still play in Nudle Map while being invaded by another player,

creating an exploit that a lowed you to better identify when you’re being invaded.

- Bug: Fixed an exploit where the side activities icons would disappear from the world map if a player was being invaded.

Online

- Leaderboard: We want to showcase your leaderboard rank more prominently.

Therefore, your leaderboard rank for each multiplayer activity is now displayed at the beginning and end of each match,

and also in the Multiplayer app. This is a priority feature we want to improve, so you can expect future updates.

- Co-Op: We’ve made it easier to team up for co-op with a player that’s already in your session. Entering the vehicle of an allied player will prompt that player to team up for co-op.

- Co-Op: We’ve added difficulty level to online operations icons on the world map.

- You can now throw an IED on rooftops from street level. You can do this at any point,

but as NPCs typically aren’t found wandering around on rooftops, this will come in especially handy in online game modes.

Other

- Shooting Mechanics: We’ve made changes to the shooting behavior so that shooting your weapon feels more satisfying.

- Improved weapon recoil, making for increased accuracy when firing multiple rounds.

- The sound of each weapon firing and bullet impact has been improved.

- Bullet tracers are more visible.

- AI: Improved AI sniper behavior by making them move less from cover to cover, meaning they’ll shoot more often.

- Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.

- Gallery: Minor graphical fixes to Camera and Gallery interface that will help you take better screenshots.

Bug Fixes

- Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.

- “PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.

- Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.

- Broken missions/halted progression: Fixed progression-breaking issues for the following missions:

Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living,

Get Back in the Game, Jailbird Blues, and Kicking it Old School.

If you got stuck during any of these missions, you’ll be able to proceed now without starting over.

- Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.

- Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.

- Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).

- Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.

- Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.

- Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.

 - Improved performance and stability

- Minor graphical improvements

- Fixed multiple AI and traffic issues

- Several improvements on the GPS pathing

- Fixed multiple replication issues

- Fixed numerous minor audio and text issues in localized versions of the game

- Lots and lots of other minor bug fixes

Release: 14.02.2017 (Version 1.11)

Quelle: play3.de | playstation-lifestyle.net

New Content and Features

- New World Locations: In preparing for the Human Conditions DLC, many new locations

have been added or updated in the world map. We’re not going to list them all out here,

but once this patch drops you may want to go exploring.

- New Dances: Marcus loves to get down to his favorite tunes,

and we thought it was unfair that he only had one move to express himself.

We’ve added new variations to his dance emote that can be triggered by wearing different types of clothing.

- New Emotes: We’ve added two new emotes, Mock and Laughing, to give you more ways to communicate with other players.

Just try not to, you know, be too much of a jerk about it.

- New Clothing: Speaking of expressing yourself, we’ve added 12 new clothing items across various shops,

and 4 DedSec clothing items. Feel free to turn your swag on accordingly.

- New Ubisoft Club Rewards (For Honor & Ghost Recon Wildlands): Two new outfits will be available in the Ubisoft Club,

featuring designs celebrating the upcoming For Honor and Ghost Recon Wildlands games.

- Bounty Hunter Respawn: We want to keep you in the fight a little longer. As a hunter, you’ll now be able to respawn once if killed

while in pursuit of a hunter. You’ll respawn a safe distance away to rejoin the chase, should you choose that option.

- Narrative: Without spoiling all of the fun in the patch notes, we’ll just say that if you’ve finished the story you

should replay the last mission to watch a little extra something at the end.

Tweaks and Balancing

Leaderboards

- An end-of-season debrief message will display when you open the app for the first time after the season ends.

It will show the rank you’ve achieved and the reward you earned for that Season.

There will also be a notification in your phone when the Season ends

- We’ve also reworked the overall clarity and legibility of the Leaderboard App.

We’d be here all day if we listed every specific tweak, but you should see a noticeable improvement.

Multiplayer

- [Online Invasions] Display Online Invasion download zone before it begins: We want the hacker to be able to visualize the download zone

when the attack is initiated. This will give the hacker a tool to be more strategic in their approach, helping to further balance the mode.

- [Online Invasions] No more Online Invasion radius trolling: Previously, hackers could pop in and out of the search radius

without penalty to avoid being detected by the victim. This is a frustrating loophole that

we’ve closed by adding a decreasing delay to return to the zone each time the hacker exits the radius (or goes into the water).

- [Bounty Hunter] Reduced co-op respawn advantage in Bounty Hunter:

 We applied the same respawn timer to Bounty Hunter targets that is present in Co-Op Missions.

This should make the gameplay more balanced when there are two targets.

- [Bounty Hunter] Removed escape disadvantage for targets in Bounty Hunter:

 The police AI are no longer given the last known position of the target when a hunter enters their session.

Previously, this made it very difficult to escape the police in this mode.

Escape time has also been reduced once the target loses line-of-sight from their pursuers.

- We nerfed shotties: We discovered through extensive playtesting and data analysis that automatic

 shotguns were overpowered in PvP modes.

 We’ve reduced the effective range to 40m to make it function more like an actual shotgun instead of a medium-range

random sniper headshot generator. This adjustment also affects single player gameplay.

- IED/ElectroShock Notifications: You’ll hear a small noise

when approaching either of these devices if they were placed by another player.

You’ll still probably die if you’re close enough to hear it, but at least you’ll know what happened.

- Hackerspace camping addressed: It was possible for a player to barricade

themselves in the shop adjacent to the SF Hackerspace since there’s only one entrance.

Objects, a junction box and camera have been added to this area to minimize camping.

Other

- Shooting polish: We’ve made numerous improvements to the feel of shooting in the game, but nothing that impacts gameplay.

Improved recoil experience, tweaks to bullet tracers, sound improvements, and more. Let us know what you think.

- Improved Car On Demand: Car on Demand vehicles will now spawn closer and in more convenient locations.

Additionally, they’ll no longer spawn in redzones or mission layouts.

Bug Fixes & Performance

Stability

- Improved performance and stability

AI

- When honking behind a car in the road, the car will switch lanes if there’s enough room

- Bug fix for AI sometimes entering wrong state of combat a non-lethal takedown

Game Systems

- Fixed an issue where the Bounty Hunter in the Bounty event would not be rewarded followers if the event was cancelled

- Fixed an issue where the player could get stuck inside the boats if he was hijacked by another player

- Fixed numerous edge-case scenarios where the player could fall under the map

- Fixed an issue where the Auto-Hack bullets would not always work as intended

- Fixed an issue where some of the hacking options became momentarily unavailable after distracting a civilian

- Using the Mass Vehicle Hack as a car passenger will now clear the way in front of the driving player

- Tweaks on controllers trigger ratios for vehicle acceleration

- Fixed minor graphical issues on some vehicles

Missions

- Fixed an issue where the introduction cinematic would not play when replaying operation W4tched

- Fixed a problem that made it possible to order a car on the barge in operation Shanghaied

Localization

- Multiple Localization fixes

Online

- Exploit: Fixed an issue that allowed players to hack vehicles without consuming Botnets

- Exploit: Fixed an issue that allowed coop partners to reveal the location of the hacker in specific conditions

- Multiple Leaderboard Fixes

Side Activities

- Fixed a visual issue with circuit terminal path visual in the Greenhouses Coop mission layout

- Fixed an issue that prevented some users from completing the side operation Zodiac Killer

- Fixed an edge case issue where a prisoner in a specific coop mission couldn’t be freed

World/3D/Graphics/HUD/Menus

- Fixed an issue where two specific pairs of pants in the Stach & Vine shop

(Corsaire – Blanc + Cendre) were not added to the inventory after purchasing

- Fixed collision issues in Alcatraz

- Fixed numerous minor graphic issues in the world

- Fixed multiple HUD and interface related issues

- A ton of world issues fixed. (Out of map, misplaced items, floating, etc.)

- 10,67 GB groß

Release: 17.04.2017 (Version 1.13)

Quelle: xboxdynasty.de | play3.de

- "Keine Kompromisse" DLC wird eingebaut

- Neuer Online-Modus: Showd0wn für 2 vs 2 Matches mit verschiedenen Modi

- 13 neue Kleidungstücke

- Paintball Rifle: new non-lethal weapon

- Amored Truck Feature: Single Player and Coop play

Verbesserungen

- Explosionsschaden: Wir haben die Effektivität von Sprengstoffen für das Online-Spiel verbessert.

Seit dieser Aktualisierung ist die Nähe des Gegners zur Explosion für den verursachten Schaden

 entscheidend. Wer auf der USV steht, erleidet einen sofortigen und peinlichen Tod.

Wer sich zum Zeitpunkt der Explosion weiter entfernt aufhält, nimmt weniger Schaden.

Passt auf euch auf, sonst war es das.

- Bestenlisten: Mehrere kleinere Verbesserungen am Bestenlisten-System.

Fehlerkorrekturen

- „Biohacking“-Blockade: Es wurde ein Problem behoben, das verhinderte,

dass einige Spieler diese Mission abschliessen konnten.

- Doppelte Operationen: Es wurde ein Problem behoben,

durch das in der DedSec-App manchmal doppelte Operationseinträge erschienen.

- Kerndaten: Wir haben einige Kerndaten mit den korrekten Definitionen und Beschreibungen auf der Karte aktualisiert.

- Jede Menge kleinere Fehlerkorrekturen und Verbesserungen, mit denen wir euch nicht langweilen möchten.

Release: 18.05.2017 (Version 1.15)

Quelle: xboxdynasty.de | play3.de | play3.de

- "Mann gegen Maschine" Koop Event hinzugefügt

- PvP Support added to Amored Truck Feature

- Majo Improvements to Leaderboard Interface

- Minor Gameplay Improvements to Bounty Hunter Mode

- Improvements and Fixes

Release: 04.07.2017 (Version 1.16)

Quelle: xboxdynasty.de | play3.de | xboxdynasty.de | playm.de

- 4 Spieler Koop Aktivitäten beim erkunden der Stadt

4-player Party: Bounty

4-player Party: Invasion

4-player Party: PvP Loot Truck

4-player Party: Races

4-player Party: Showd0wn

4-player Party: Robot Boss Fight

4-player Party: DedSec – Virus

- Improvemments and Fixes

Release: 09.08.2017 (Version 1.17)

Quelle: play3.de

4-SPIELER-PARTY-MODUS

- Exploit behoben, bei dem ein Kopfgeld-Event automatisch abgeschlossen wird,

wenn der Marin-HQ-Tunnel betreten wird.

- Situation behoben, in der das Missionsziel desynchronisiert werden konnte,

nachdem man „Mann gegen Maschine“ im laufenden Spiel beigetreten ist.

- DedSec-NPCs vermehren sich nicht mehr, wenn ein Party-Mitglied eine Online-Session

verlässt und im Hackerspace wieder beitritt.

- Fehler behoben, bei denen die Schnellreise zu anderen Spielern nicht mehr funktionierte.

- Fehler behoben, bei dem sich ein Spieler, der während eines Showd0wns gestorben ist, nicht mehr bewegen konnte.

KOOP-MODUS

- Fehler behoben, bei dem der zweite Jäger nicht immer zum Kopfgeldziel teleportiert wurde.

- Fehler behoben, bei dem Koop-Jäger voneinander getrennt wurden, wenn das Kopfgeld verdient wurde.

- Fehler behoben, in dem Spieler nicht immer an dem „LKW plündern“-Event teilnehmen konnten, wenn sie über das Menü beigetreten sind.

- Fehler behoben, bei denen das „LKW plündern“-Event plötzlich beendet wurde und Spieler von der Koop-Session getrennt wurden.

- Fehler behoben, bei denen eine Koop-Party während einer Hacker-Invasion aufgelöst wurde.

- Aktualisierung der Fehlerbehebung der nicht endenden Nachricht „Verbindung wird hergestellt“ in gewissen Situationen.