0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Watch Dogs Patch Details (3)
Release: 22.05.2014
Quelle: gamezone.de
- KI Verbesserungen
- Matchmaking optimierung
- Allgemeine Verbesserungen des Spiels
Release: 19.06.2014
Quelle: gamezone.de | xboxdynasty.de
MAJOR GAME FIXES
- Automatically reconstructed corrupted save files which prevented loading to
go further than 90%. Some collectibles may remain unrecoverable.
- Fixed the issue preventing players from using hacks in game.
GAMEPLAY FIXES
- Fixed several mission-breaking bugs.
- Fixed minor mission and item-related issues.
- Fixed the issue that caused the empty weapon-wheel.
MULTIPLAYER FIXES
- Fixed several minor respawn issues.
- Fixed some connection and session joining issues.
Release: 22.08.2014
Quelle: gamezone.de | xboxdynasty.de
Single Player Added Features
- REPLAY OPTIONS: After having completed the main story line, players will now have the option to reset
previously played Gang Hideouts and Convoy Missions
- DRINKING GAMES: The Drinking Games were re-tuned based on community feedback.
- Increase round fail time by 20%. More time for player to finish.
- Increase button cycling time by 50%. More time between button switch.
- Increase player reticle radius by 25% in collect button mode. Allow easier button press succeeded on bad latency tv.
- Increase player reticle last frame velocity impact on this frame position (inertia friction) by 70%.
The player reticle slow down faster when no input from player -> easier to stay on the spot targeted & More precise player control.
- Increase player input factor by 50%. More precise and more reactive player control.
- Reduce max force applied randomly to player reticle from 0.35 to 0.29. Less strong random impulse for drunk effect.
- Reduce moving target speed by 15%. Easier for player to time his button press on a target.
Multiplayer Added Features
- HACK YOUR FRIENDS: You can now select available friends via the grid and hack or tail them without their knowledge.
This can be disabled under online options.
- CTOS MOBILE: Mobile players disconnecting will no longer result in the gameplay ending for the console/PC player.
Console and PC players will play their match to the end and receive some Notoriety points for doing so
MULTIPLAYER BAD BEHAVIOR
- Players who are frequently disconnecting from multiplayer matches will be pooled
together and paired only against players with similar online behaviors.
- If you're playing against someone else who disconnects unfairly,
you will get the same amount of Notoriety as if you had won at that moment.
- The disconnector will not receive any Notoriety.
Single Player Fixes
- POKER: Fixed a bug in which players were getting stuck playing poker if they used the camera against the last opponent in a low stakes game.
- MISSING PERSONS INVESTIGATIONS: Fixed instances in which the wrong text was appearing in Portuguese language.