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Titanfall 2 Patch Details (12)

Autor:

Release: 24.10.2016

Quelle: areagames.de | gamezone.de | play3.de || pro= gamezone.de | play3.de

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schick mir per Email an updateinfos@mgtt-funclan.de

 die Update Details und hier wird deine Gamercard stehen!

- Einige Änderungen vom Tech Test

- PS4 Pro Unterstützung: nur stabilere Framerate, kein 4K oder HDR

- 88 MB groß

Release: 04.11.2016 (Vom Server aus gemacht)

Quelle: play3.de | xboxdynasty.de

General

- Map Hack: Rebalanced Map Hack so that player locations will now pulse instead of always on.

We’ll continue to look into this boost and will modify it further if it continues to cause frustration

- Rebalanced Legion

- Rebalanced Tone

- You can now play private match solo

Pilot changes

- Anti-Titan and Grenadier weapons once again restore ammo when embarking into your Titan

- Rebalanced Amped LMGs

Last Titan Standing

- Fixed an issue with bad start spawns on Exoplanet

- Fixed an issue that was causing round 1 to start while people were still connecting

Menus

- Fixed an issue with camos that would result in players not being able to clear the “NEW” message

Release: 30.11.2016

Quelle: play3.de | xboxdynasty.de | consolewars.de

- Karte "Angel City" hinzugefügt Vorabzugrif für Vorbestelle

Alle Andere Spieler kostenlos ab dem 03.12.2016

- Viele neue Anpassungen für Spieler und Titans

New features

- Added FOV slider to console, increased FOV maximum to 110 on all platforms.

PS4 streaming for Networks: PS4 users who are streaming will have a new icon next to them,

other users can hit a button to view the stream.

- Better mod tools for Networks: Mods can now mute people for the

whole room and change the room voice mode to be mods-only.

- You can now toggle between having a 2D or 3D style damage indicator in the HUD options.

- Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note,

all purchasable items are cosmetic only and do not effect game balance.

- New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity.

- A new set of advanced & optional gamepad settings

for fine adjustment of turn speeds, deadzones, response curves, and more.

- Added Support for EA Access, Origin Access, and free Multiplayer Trials.

- FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer

- Modified matchmaking status display to fit longer text needed for some languages.

- Display Callsigns for the top 3 players per match during post match scoreboard.

- Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet.

- Multiplayer Stats menu added to view player stats history.

Balance changes

- Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks.

- Fixed Bounty Titan scoring in Bounty Hunt.

- Grapple will now detach after melee hit even if person melee’ed lives.

- Ronin’s Phase Dash and Phase Reflex now removes Tone’s Lock-On markers.

- Attrition and Bounty Hunt: Reduced the amount of Core Meter earned by killing AI.

- Adjustments to Northstar’s Flight Core.

- Overcore now starts your Titan Core meter at 30%.

- Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and

Northstar now moves faster during Hover as well.

- Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall.

- Adjusted weighting on map rotations.

- Adjusted visibility of Cloak.

- Firing your weapon will now also disable Cloak.

- Additional balancing to Tone.

- Titan kills properly award weapon assist stats to assisting players.

- Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match.

- Connected a couple of spawn zone pairs in Crashsite.

- Reduced chances of getting spawn camped.

- Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).

Bounty Hunt-specific

- When an AI kills a player, that AI now receives half of that player’s bonus.

- Center bonus popup now shows bonus gained rather than total bonus

- Rebalanced point distribution among waves so that second wave has a larger impact on the game overall.

- Boss titans are now worth 500 points (was 600).

- Reapers are now worth 100 points (was 50).

- Stalkers are now worth 30 points (was 25).

- Score bar now shows team’s total unbanked bonus as a yellow portion of the score bar.

- Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum)

no longer display the team titan status bar below their score bars.

Weapons

Flatline: increased far and very far pilot damage

- Volt: reduced pilot damage

- R97: increased pilot damage

- Spitfire: increased pilot damage

- L-Star: increased pilot damage

- Double Take: increased damage

- EPG: slight increase in splash damage; increased titan damage

- Thunderbolt: increased pilot and titan direct hit damage

Bug fixes

- Disabled the ability to earn Double XP during Private Matches.

- Fixed issue where assists were being counted as kills for weapons.

Weapons will now also properly receive assist stats when assisting in killing Titans.

- Fixed issue with bad spawns for Last Titan Standing on Exoplanet.

- Fixed bug where game completion achievements were not being rewarded when playing the missions out of order.

- Fixed bug where folks were crashing after grappling evac ship just before it’s destroyed. Swing away!

- Fixed issue on Blood and Rust where players were getting stuck in a death loop.

- Fixed bug where players would appear to be stuck in ground during executions.

- Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases.

- Fixed issue of not being able to tap and shoot Softball with Autosprint.

- Fixed issue of Kraber shooting through bubble shields.

- Fixed incorrect Pilot character sometimes showing in lobby on first game launch.

- Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion.

- Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards.

- Fixed skin and camo arms not matching player camo when rodeoing

- Various localization issues fixed.

- Fixed Genned Factions not receiving Advocate Gifts:

 retroactively send any missed Advocate Gifts to affected users.

- Fixed “New” indicator incorrectly staying on for the Banner and Patch menus.

Fix melee hit detection to be more reliable.

- Fixed issue with Titans not displaying loadout information properly.

- Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum.

- Fixed the grappling hook floating in the air if the grappled player dies.

This also fixes some weird forward lunging after grapple melee.

- Fixed grapple failing to detach from some objects the cord touched while you were grappling.

Release: 23.01.2017 (Vom Server aus gemacht)

Quelle: play3.de

- New logging to report player connection quality to help us track down reports of laggy games and disconnects.

- Drastically reduced requirements for Match Loss Protection

– Increased chance of not receiving a match loss for joining a game late that we do not expect you to win.

When joining matches late if the game has progressed far enough you will see a message notifying you that you will not receive a loss.

- Increased direct Pilot hit damage for Gravity Star.

- Increased damage on the Flatline, R-97, Spitfire, L-Star, Double Take, EPG, and Thunderbolt.

- Decreased damage on the Volt.

- Regen no longer resets Pilot loadout names.

- Assists count as Weapon XP again.

- Nerfed Pilot Sentry.

- Firestar will no longer display “Thermite Attached” if detonated on friendly Titans.

- Fixed Ion Vortex Shield drain being framerate dependent.

- Fixed bad AI navigation on Complex.

- Fixed collision on Crashsite to prevent players from going into walls.

- Fixed Legion Overcore not being available after using Smart Core.

- Fixed “Fairfight category is incompatible”.

- Fixed various stability issues.

Release: 23.02.2017

Quelle: play3.de | gamezone.de | xboxdynasty.de

NEW CONTENT

- Live Fire: A new Pilot vs Pilot elimination game mode!

It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round.

You can also win the round if your team is holding the neutral flag when the round timer ends.

The team to win 5 rounds first wins the match.

- New Live Fire Map: Meadow, a lush location with grassy lanes and rocky outcroppings

that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back!

- New Live Fire Map: Stacks, an industrial location of open areas that sandwich

a dense center point framed by towering structures.

The verticality encourages attacks from above and rushes from the outside lanes.

- New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.

- New Audio for the DLC Commander Intros.

- Added a new execution, „Late Hit“. Deliver a flurry of Stim fueled punches

that pummel your enemy to the ground .

NEW FEATURES

- Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking.

This new feature will allow you to create your own “mixtape” of modes to your heart’s desire.

- Gamepad: Custom Button Mapping (Pilot & Titan)

- Gamepad: Crouch Button – „Hold to Crouch“ Option („Toggle“ is still default)

- Gamepad: ADS Button – „Toggle“ Option („Hold to ADS“ is still default)

- Controls: “Hold <use> to Rodeo” Option (“off” is still default)

- Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)

- Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community

- New Sounds for the Stim Pilot Execution, “Late Hit”.

- Added Film Grain Slider

- New ambient environmental sound effects to bring the livefire maps to life.

Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds.

GAME IMPROVEMENTS:

- Holo pilot decoy can now deploy on ziplines.

- Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles.

- Holo pilot decoy is now visible in the threat scope and sonar grenade pings.

- Holo pilot decoy no longer runs on top of dome shields.

- Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways.

- Holo pilot decoy should be more resilient when started during wallruns.

- Kraber can no longer be shot as a semi-automatic if the player presses

the reload button at the same time as the fire button.

- Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability.

- Added some out of bounds triggers and props to block off areas for Crashsite and Complex.

- FOV is now saved per-user.

- When switching weapons while editing a loadout, the game will now preserve your mod choices if possible.

- Ronin now shows his sword in the loadout menus.

- Credit purchasable items now show a credit symbol instead of a lock symbol.

- Friends‘ names will now show up green in chatroom and in-game.

- Prime Titans can now use Nose Arts.

- Network Admins can send messages to the network in-game, rather than only through titanfall.com

- Added extra text to make clear that Warpaints are not supported on Prime Titans.

- Capped max range of Reapers‘ weapons in Attrition.

- Toned down the excessively loud dropship sounds in Attrition.

- Adjusted Volume Falloff of Cluster Rocket Explosions so you don’t hear them from across the map anymore.

- Added some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking.

- Nuclear Eject damage no longer fills your Titan Meter.

- Reduced the area affected by the Nuclear Eject screen shake.

- Increasing crit damage Pilots deal to Reapers in Multiplayer.

TITAN BALANCE

Tone

- Reduced Salvo Core’s damage.

- Removed the damage falloff from Salvo Core rockets.

- Increased the cooldown of Sonar Pulse.

- Reduced the projectile size of the 40mm.

- Tone Burst Loader Improvements:

- Slight presentation tweaks.

- Updated audio cues.

- Leaving ADS now clears the charges

Northstar

- Removed the damage falloff from Flight Core rockets. This should make her more consistent in dealing high damage.

- Increased dash regen rate.

Ronin

 - Increased dash regen rate.

Scorch

- ADS’ing with his primary weapon will display the projectile’s path.

Ion

- Fixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage.

WEAPON BALANCE

Devotion

- Added very far damage settings, reducing its damage at distance.

- Added more kick to the first shot to make using single shots more difficult.

- Increased view kick during sustained fire to create a slightly larger spread.

Archer

- Fixed the homing speed so it will once again track targets as expected.

MGL

- Reduced the projectile speed.

- Increased the fuse time.

MISC BUG FIXES

- Fixed being able to be shot by snipers behind the cover of the amped wall if the shooter is really close.

- Fixed sentries so they now properly track targets through the amped wall.

- Fixed tracers not showing up when shooting through friendlies with bullet weapons.

- Fixed the MP R201 not dismembering stalkers and ultimately being less effective as other similar weapons against stalkers.

- Fixed bug with using A-Wall/Hard Cover while phase shifted.

- Fixed some cases where players could plant turrets in mid-air.

- Fixed HUD display incorrectly showing number of Electric Smoke charges.

- Fixed case of scoreboard counting a Titan termination on a piloted Titan counting as 2 pilot kills.

- Fixed MOTD not displaying over a certain character limit.

- Fixed Charge Rifle with Quick Charge mod skipping cooldown after firing and switching weapons.

- An elusive Nessie has still not been found…last seen in the mission Blood and Rust…

- Fixed bug with getting doomed with Stealth Auto Eject while in the midst of melee.

Also fixed rare case of being stuck permanently in a „Ejecting Titan“ cockpit animation.

- Fixed some cases of being stuck inside of level geometry with Rodeo.

- Fixed Grenade indicators not showing up sometimes.

- Fixed incorrect bullet hit detection immediately after being damaged.

- Fixed some cases of being stuck inside of level geometry with Phase Rewind.

- Fix asian languages not always word wrapping correctly.

- Fix input duplication between chat messages and the game.

- Fix pick up ammo sound incorrectly playing in MP.

- Fixed issue with browse not highlighting a network when clicked from lobby.

- Fixed hover FX not playing in NPC kill replay.

- Fixed Ion’s Laser Core FX appearing offset from crosshair.

- Fixed showing the turret placement hint when player spawns, but doesn’t have a turret,

due to watching a kill replay with the turret placement hints.

- Fix camera becoming disoriented when navigating the store.

- Fix formatting issues in stats page.

- UI bugfixes when browsing networks and in the chatroom.

- Fixed a bug with the nose art menu that left the player on a blank page sometimes.

- Fixed a bug with SP achievements not correctly counting all Pilot Helmets collected. (Will trigger when opening main menu)

- Fixed some stats related issues with player melee.

- Accepting a game invite while the game is not running will now properly connect you to the invited lobby.

- General stability improvements.

- PS4 Pro: Increased sun shadow resolution.

Release: 30.03.2017

Quelle: play3.de | consolewars.de | xboxdynasty.de

- Neue Karte: Colony

- Eine neue Waffe: R-101

- 2 Prime Titanen: Northstar & Legion

- Neue Exekution: Curb Check.

NEW CONTENT [PURCHASABLE]

PRIME TITANS

- Northstar

- Legion

CAMOS

- 20 camos

CALLSIGNS

 - 20 Banners

- 20 patches

TITAN NOSE ART

- 5 new designs

- 1 new Warpaint per Titan

BALANCE CHANGES

PILOTSBoosts

- Roll the Dice: increased earn meter needed to use

- Smart Pistol: Fixed bug with locking onto the base of Amped Wall and Hard Cover

WEAPONS

Thunderbolt Adjustments

- Damage per hit increased

- Damage pulses at a faster rate

- Substantially reduced the AoE size to Titans

- Reduced the missile speed

Charge Rifle

- Charge Hack mod is now a Quick Shot mod instead of Instant Shot.

Mastiff

- Fixed Speedloader mod not working properly

TACTICALS

Holopilot

- Holo Pilot now has the name and a health bar of the owner pilot

 - Holo Pilot pulses randomly on the minimap

- Holo Pilot will give a subtle audio cue now to the owner when it’s destroyed

Amped Wall

- Amped Wall can now be destroyed

TITAN CHANGES

- Reduced the amount of core meter generated by dealing damage to Titans

- Removed the icon on top of a battery that would appear after a Pilot stole a battery via Rodeo

Scorch

- Increased the base duration of Thermal Shield

- Reduced the increased duration of Inferno Shield kit so it’s total duration stays the same

- Fuel for the Fire Kit now reduces the cooldown of Fire Wall instead of increasing its duration

- Fixed a bug where Fire Wall and Flame Core were still being extinguished by Electric Smoke

GAME MODES

Attrition

- Enemy npcs appear on the minimap in Attrition – for Titanfall 1 veterans, all pilots have Minion Detector.

LTS

- Balanced the locations of batteries that were heavily favoring one team and adjusted other battery positions relative to those being balanced.

- Restricted Live Fire and LTS max draw rounds to 3

Live Fire

- Adjusted Live Fire scoring priority so Kills now count higher than Flag Captures

- You will now instantly steal the flag when executing an enemy flag carrier in Live Fire

- Live Fire mode will now wait until all players have connected before starting the first round

NEW FEATURES / CHANGES

- Featured Mode Colony 24/7 Mix of Modes

- Added Random Pilot Execution option. This will choose a random execution out of the ones you have unlocked.

- Advocate Gifts will now default to rewarding random cosmetic items instead of credits.

This should help players who primarily play one type of loadout get more cosmetic rewards

Coliseum Improvements

- Added new introduction ceremony

- Added 9 new victory animations

- Player now automatically wins Coliseum match if opponent disconnects

FIXES

- Fixed bug in Angel City where embarking into your Titan in certain spots would lead to player death

- Various fixes to improve overall movement

- Various improvements to Pilot melee

- Amped Wall fixes

- Silence Pistols are now properly amped

- Arc Grenades can now be thrown through the passable side of the Amped Wall.

- Fixed issue with Inner Pieces so executed Pilot is facing the same way as the execution

- Fixed some issues with weapon drops during executions

- Fixed the sidearm dropping from the stim execution

- Fixed 180 degree bug with executions.

- Fixed bug where you couldn’t move after Northstar’s execution

- Fixed Titans warping to the floor when disembarking in mid-air

- Fixed bug in Coliseum where holding down ordnance button between rounds would cause player to spawn on same side as their enemy

- Fixed a bug that could cause rodeoing pilots to not be hit by Electric Smoke.

- Various Faction Leader announcement fixes when executing rodeo

- Various improvements to Titan nose art issues

- Adjusted disembark to better handle disembarking onto a raised platform

HUD/Menu Fixes

- Added player level to callsign cards during killcam

- HUD options menu now displays proper value for 2d/3d damage indicator settings

- Player gen of 2.09 no longer incorrectly displays as 2.9

- Fixed bug in Live Fire so flag icon now displays properly during killcam and spectator mode

 - Fixed custom loadout names sometimes showing wrong text

Miscellaneous

- Fixed bug where you would still get an option to buy after purchasing Angel City’s Most Wanted Bundle

- Various stability improvements

Release: 26.04.2017

Quelle: xboxdynasty.de | play3.de

- Zwei neue Multiplayerkarten: Glitch

- Zwei neu Live Fire Multiplayerkarten: Deck

- Ein neuer, noch unbekannter Titan

- Wahlmöglichkeit zwischen Prime- und normalen Exekutionen bei Titans

- Zwei neue Prime-Titans: Ronin und Tone

- Erhöhung des Generationenlimits auf 100

- Erweiterung der Einstellungen für Privatspiele;

unter anderem werden Live Fire und Coliseum den auswählbaren Modi hinzugefügt

- Eine neue Gruppierung "M.R.V.N"

- Todgeweiht-Spielmodus

- Mehr Piloten-Exekutionen

- Verbesserungen der Spielersuche durch geschätzte Wartezeit und mehr

- Mehr Kaufobjekte wie Tarnungen, Skins usw. im Store

TITAN BALANCE

General

- Titan Melee: Reduced area of effect for all Titans except Ronin

Ronin

- Fixed a bug with Sword Block not always blocking the intended amount of incoming damage

Ion

- Small reduction in Laser Shot’s cone angle

PILOT BALANCE

Arc Grenades

- Arc Grenades now have only 1 charge

- Arc Grenades recharge faster

Holopilot

- Holopilots can now walk through the Amped Wall

- Holopilots can now crouch walk

Mastiff

- Made crosshair smaller so if you have a bead on an enemy you’ll more likely to deal high damage

- Projectile width will increase quicker to improve consistency of damage in close quarters

EVA

- Now need to be closer to deal max damage

- Slightly Increased spread to compensate

Devotion

- Reduced the near and very far damage of the Amped Devotion

Charge Rifle

- Small increase to its base damage

Archer

- Reduced missile tracking speed. It will still continue to track targets, but not to the extreme amount it has been since the last patch

Crosshairs

- Crosshair dots no longer turn off when firing all assault rifles and SMGs

- Fixed issue with the R101 where the reticle would disappear while cloaked

GAME MODE ADJUSTMENTS

Capture the Flag

- Added a 1st Half/2nd Half indicators to HUD for CTF

- Fixed issue in CTF where the flag was unreturnable after being dropped by an enemy

- Fixed a bug in CTF where the flag could be returned by dead players

- Dropped flags will now drop more reliably in areas with low ceiling clearance

Last Titan Stand

- Hooked up the missing LTS VO line letting you know you’re the Last Titan Standing

- Fixed an issue where players would see a black screen while waiting for players to connect. It now says “jumping to location” like other modes

- Updated the player status HUD elements

MISC BUG FIXES

- Fixed issue with tracking rockets missing the dropship

- Fix for Scorch Nitro nose art:

- Scorch and Scorch Prime now have different nose art for the “Firebrand”

- Scorch Prime will keep the same “Demons” nose art

- Scorch now uses a slightly modified pre-order version of “Firebrand” that will also contain the “Demon” art

- Fixed issue where the Blacksite Scorch Warpaint would not appear in first person

- Fixed issue where Legion would spin and face opposite direction when performing his execution as an Auto Titan

- Fixed a bug where ejecting during Legion’s Power Shot could leave you unable to melee

- Fixes to 3rd person animation for some Titans

 - Fixed bug where a Pilot could not execute an enemy if their movement speed was reduced

- Fixed a bug where a Pilot rodeoing a Titan wouldn’t see it’s health bar as Doomed

Release: 30.05.2017 (Monarchs Reign)

Quelle: xboxdynasty.de | play3.de | gameswelt.de

- neue Multiplayerkarte: Relic

- Neuer Titan: Monarch

- Neue kaufbare Prime Titans Lackierungen

- Map Update für Crashsite um eine verbesserte Mobilität zu erreichen

- Exekution: Now You See Me [Cloak]

- Kaufbare Elemente: Nose Art, Camos, Callsigns

- 4,06 GB groß

Release: 27.06.2017

Quelle: xboxdynasty.de | play3.de | play3.de

- Neue Multiplayer Karte: War Games

- Neu Live Fire Multiplayerkarte: Traffic [Live Fire only]

- Neue Exekution: Schattenboxen [Holo-Pilot]

- 3. Waffenslot für Piloten: Du kannst jetzt eine Primärwaffe, eine Sekundärwaffe und eine Titanabwehr-Waffe ausrüsten.

- Titan Brawl wird der ständigen Liste von Spielmodi hinzugefügt.

Anstelle von Assists wird Titan-Schaden angezeigt.

- Neuer vorgestellter Modus: Free Agents

More Private Match Settings

- Round / Score Limit

- [Round] Time Limit

- Pilot Boosts [On, Off]

- Pilot Boost / Titan Meter Multiplier [25% to 500%]

- Pilot Boost / Titan Meter Overdrive [On, Off, Only]

- Pilot Health [25% to 500%]

- Respawn Delay [0 to 40] seconds

- Titan Core Meter Multiplier [25% to 500%]

Game Improvements

- Evac ship will now leave immediately once all living players are onboard.

- Added an easter egg to Glitch.

Game Mode Adjustments

CTF HUD

- Replaced flag icons with stacked score bars.

- A permanent flag icon is now displays the status of each flag

[Home, <player name> / You have the Flag, SECURE / RETURN].

- Flag status no longer displays after the winner is determined.

- Display team Titan status.

Bug Fixes

- Fixed exploit on Exoplanet where players could get under the map.

- Fixed bug where stealing a battery from a rodeo would not give player any Titan meter.

- Fixed issue in CTF where the flag would appear to be unreturnable.

- Fixed issue with Legion shield not appearing sometimes.

- Fixed a couple spots on Eden where Pilots were able to hide inside geometry.

- Fixed issue with Tone where reload would happen during her execution.

- Fixed issue where Ronin Prime execution played wrong audio.

- Addressed issue where Pilots couldn’t enter evac while in phase state when using Phase Shift.

The trigger to enter the evac will now be activated when the player exits phase state.

- Monarch no longer gets two Electric Smokes when using her Upgrade Core.

- 3,17 GB groß

Release: 12.07.2017

Quelle: play3.de

- Free Agents Modus wurde kostenlos hinzugefügt

Der „Free Agents“-Modus ist eine Abwandlung von „Free For All“.

Dabei versuchen die Titans alle drei Batterien zu sammeln, die auf der Karte verteilt sind.

Release: 25.07.2017

Quelle: play3.de

- Neu Live Fire Multiplayerkarte: Twonship [Live Fire only]

- Neue Multiplayer Karte: Multi-Mode-Map "Rise"

- Der Koop Horde Modus wird in den fünf Schwierigkeitsstufen

Leicht, Normal, Schwer, Meister und Wahnsinnig verfügbar sein

- Einige kosmetische Gegenstände, die für Geld erworben werden können.

 Dazu gehört auch das Elite Warpaint Waffenskin, welches im Spiel Doppelte-XP gewährt.

Release: 30.08.2017

Quelle: play3.de

Release: 31.10.2017

Quelle: gamezone.de | xboxdynasty.de || play3.de | gamezone.de

HALLOWEEN CALLSIGNS

- Two will be available right away and both have prism variants you can buy for 1500 credits.

TITANFALL 2 GAME CHANGES

WEAPONS

- Increased view kick and hipfire spread for R-101 and 201.

- Reduced recoil for Flatline

- Arc grenades now stick to a surface and explode after .75 seconds.This applies only to multiplayer.

Arc grenades will function as they previously have in single player.

- Mozambique and Wingman Elite can now be equipped as Primaries.

- Mozambique is now automatic, has 2 more shots, and fire rate has been increased.

- Damage and magazine size increased for Wingman Elite.

- Turrets now have increased health and take more damage from Pilot weapons [2x damage from AT weapons,

grenadier weapons, and Ordnance abilities. 3x damage from primaries]

TITANS

- Northstar: Now moves slightly faster using Hover and Cluster Missile speed has been increased.

MODES

Attrition

- Score limit increased to 650.

- Time limit increased to 15 minutes.

- Adjusted AI compositions.

- Reapers are now worth 3 points

Frontier Defense

- Arc Traps now cost $650.

- Amped Batteries now cost $400

- Join in progress players now receive money for each wave completed.

- Players will now have 5 seconds of invulnerability after jumping out of a dropship.

- Fixed bug with arc traps staying after a loss or after they get picked up and replaced.

Private Match

- Aegis XP can now be earned in Private Match

REAPERS

- Reapers now take more damage from Pilot weapons [2x damage from AT weapons,

grenadier weapons, and Ordnace abilities. 3x damage from other primaries]

- Increased health to 3500 from 3000.

- Increased projectile speed and accuracy [this makes them a little better against Titans]

- Reapers now dodge less frequently.

TACTICALS

- Grapple now has one charge and recharges faster.

- Holopilot cooldown decreased to 12.5 seconds [from 16.6 seconds]

- Pulse Blade cooldown decreased to 25 seconds [from 40 seconds] and the pulse duration is decreased

to 4.5 seconds [from 6 seconds].

NEW FEATURED MODES

These will be introduced at a later time as part of the rotation of Featured Modes

- Tactikill Attrition: All tactical cooldowns are reset to full charge when killing an enemy Pilot.

- Attack on Titanfall: Everyone has 3 charges for Grapple.

- The Great Bamboozle: Everyone has Holopilot.

BUG FIXES

- Fixed bug with Tone’s Particle Wall taking more damage when aiming at a Titan behind it.

- Pilot loadout menu will now properly display weapon skin name in the description area.

- Player callsign cards in Frontier Defense will update to the proper difficulty in the Network interface.

Release: 29.11.2017

Quelle: gamezone.de | xboxdynasty.de

- mehrere neue Waffen-Skins für die Titans

- weitere Elite-Skin für jede primäre Waffe werden hinzugefügt

- 305,60 MB groß

Release: 19.12.2017

Quelle: gamezone.de | xboxdynasty.de | play3.de

- Auch der Grappling Hook wird nach dem Nerf wieder auf die ursprüngliche Version mit zwei Ladungen geändert.

- G2 now drifts upwards as you shoot (console only)

- Minor optimizations for Xbox One X and PS4 Pro

FEATURED MODES

- Turbo LTS: Last Titan Standing gametype with double core generation and dash regen rates.

 Everyone also has Turbo Engine kit.

- Spicy Attrition: Attrition where everyone’s Ordnance ability is replaced with Ticks.

- The Otherside: All Phase Attrition.

- Rocket Arena: Live Fire with modified EPGs and autopistols.

- Turbo Titan Brawl: Titan Brawl with double core generation and dash regen rates.

Everyone also has Turbo Engine kit.

- 472,67 GB groß