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StarHawk Patch Details (4)

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Release: 11.05.2012 (Version 1.01)

Quelle: lightboxinteractive.com

- 0B&B OutPost cost reduced from 8 to 4 Rift

- Field Mechanic Skill now auto-repairs Hawks far more slowly

- OX Tank HE Shell direct-hit damage reduced by 33%

- OX Tank HE Shell blast damage reduced by 33%

- OX Tank HE Shell now has slower rate of fire

- OX Tank HE Shell accuracy has been reduced a small amount

- OX Tank vehicle construction cost increased from 2 to 4 Rift

- Hawk Cluster Bomb blast damage reduced 40% per bomb

- Hawk Cluster Bomb blast damage area reduced from 30' to 20' 

- Hawk Cluster Bomb blast damage fall-off increased

- Hawk Shield damage absorption-capacity has been reduced by 50%

- Hawk Cloak time has been reduced by 33%

- Hawk Homing missile Max speed has been increased by 25%

- Hawk Homing Missile target acquisition speed has been increased by 70%

- Hawk Homing Missile thrust-delay reduced by 50%

- Player Complaint System is enabled

- SkillScore now factored-in for Matchmaking

- Updated "Player-Danger" icons & logic for server-list

- Auto-Turret dismantle now twice as fast

Release: 01.06.2012 (Version 1.02)

Quelle: consolewars.de | lightboxinteractive.com

- Fixed for the prominent Crashes & Locks

- Added automated network disconnect error-reporting

- Fixed missing sound FX for when missiles are dodged

- Fixed XP display for players already at the first-tier level cap of 50

- Fixed Server-List so it can scroll properly and display the full-set of global games

- Fixed texture paging bug that sometimes caused a blank Uplink

- Fixed the Sweet-Tooth's awesome butcher's blade accessory

- Fixed the bug causing only 4 players to be allowed into your Homeworld

- Fixed bug that caused the Clan Leader board to scroll incorrectly

- Fixed Server-List filter on full games to work properly

Release: 10.08.2012 (Version 1.03)

Quelle: gamezone.de

- Cypress Map Pack hinzugefügt

- Erhöht das Level-Cap

- Verbesserung des Voice Chats

- Einige Bugfixes

- Integriert Prestige-Level

- Verbesserung des TReam-Balancing

Release: 20.09.2012 (Version 1.0)

Quelle: gamezone.de

- In "Gatekeeper" muss man zunächst einen Energie-Ball finden und anschließend durch Tore fliegen

- In "Assault" müssen mehrere Gebiete eingenommen werden, die aber nicht mehr vom anderen Team zurück erobert werden können

- Und dann wäre da noch der klassische Arena-Deatchmatch-Modus