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Predator Hunting Grounds Patch Details (24)

Autor:

Release: 24.03.2020 (Version 1.04 Day One)

Quelle: gamezone.de | play3.de | forum.predator.com

General

- Fixed an issue where an AI’s weapon would sometimes float in the air after their death

Fireteam

- Parrying the Predator attack with your knife will no longer cause you to automatically switch to your primary weapon

- Reduced amount of stamina required to Parry the Predator

- Fixed an issue where Medical Kits (spawned in the map) were sometimes not interactable

- Fixed an issue where Parrying the Predator would sometimes cause you to be unable to interact with your equipped gear

- Fixed an issue where Fireteam members would sometimes spawn in with an invisible weapon

Weapons

- 1011-12: Reduced 1011-12 damage

- Grimtech19: Reduced Grimtech19 damage

Predator

- The Predator will no longer be able to see or interact with Veritanium drops around the map

- Predator Vision Mode will no longer show players as claimed if they have been reinforced

Weapons

- Smart Disc: Fixed an issue that could cause the player to have infinite Smart Disc uses

- Net Gun: Fixed an issue that caused performance issues after repeatedly firing the Net Gun

Sound

- Increased Fireteam and Guerilla footstep attenuation

- circa 10 GB groß

Release: 26.04.2020 (Version 1.05 Hotfix)

Quelle: play3.de | forum.predator.com

Allgemein

- Problem mit Anpassungselementen, die als neu markiert bleiben, behoben.

- Problem behoben, bei dem die KI bei Spielen mit dediziertem Server nicht auf Schritte oder Schüsse reagierte.

- Es wurde ein Problem behoben, bei dem bestimmte Ziele nicht so gespawnt wurden, wie es für die Spieler notwendig war, um sie zu erreichen.

Maps

- Problem mit Kollisionen und Hängenbleiben in einigen Bereichen behoben.

- UI-Probleme bei der Navigation in den Tutorial-Menüs behoben.

Predator

- Problem mit der VOIP-Blase des Feuerteams behoben, die in beliebiger Entfernung angezeigt wurde.

- Problem behoben, bei dem die Aufforderung zur Ziel-Isolation nach Ende der Abklingzeit nicht angezeigt wurde.

Marchmaking/Parties

- Optimierungen für die Warteschlangenzeiten bei der Partnersuche.

Release: 01.05.2020 (Version 1.06)

Quelle: forum.predator.com

General

- Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker

- Made some improvements to AI pathing

- Reduced boar health and run speed

- Fixed some issues that were occurring with new item notifications

- Stability improvements regarding loading screens and various gameplay interactions

- Players will now be kicked from the match if they are inactive for over 2 minutes

- Field locker reveal will now wait until objects are fully loaded before appearing

Maps/Missions

- Reduced amount of Medical Stations and Ammo Crates in each map

- Reduced amount of AI spawned on missions and defense points

- Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer

- Reduced defense timer countdowns on several missions

- Fixed collision on some trees that were blocking bullets and projectiles in its leaves

- Increased Health of Destructible Branches

- Fixed an issue where map collectibles that were not being awarded correctly

- Fixed an issue where the collectible interact would get stuck on screen

- Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker

- Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget

Fireteam

- Increased amount of time to wait for reinforcements to spawn after radio has been activated

- Can no longer toggle sprinting while mid jump

- Increased stamina required to parry

- Parrying without enough stamina will now cause you to enter an exhausted state

- Jumping without enough stamina will now cause you to enter an exhausted state

- Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot

- Fixed an issue where jumping did not cost any stamina

- Fixed an issue where the Fireteam fall damage was not calculating correctly

- Fixed an issue where Fireteam members were not able to move immediately after being downed

- Fixed an issue where certain XP events would not be calculated during Exfil

- Fixed an issue where Fireteam members would see their ammo as a negative amount

- Added line of sight requirement for downed Fireteam widget to appear

Weapons

- 2XL: Reduced close range damage

- ABR-Z: Reduced close range damage

- D34-D: Removed impact grenade firing mode

- D34-D: Reduced explosion timer on timed grenades

- RP-103: Fixed an issue where the RP-103 would receive ammo too early in its reload animation

- 7EN: Reduced firing rate

- 7EN: Reduced close range damage

Gear

- Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)

- Increased gear weight cost of Medical Kits and Ammo Bags

- Reduced Grenade inner damage radius

- Increased Grenade damage falloff speed

- Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown

Predator

- Increased Predator damage resistance to knives

- Reduced the amount of damage that the Predator receives from taking headshot damage

- Leap Slam now causes nearby Fireteam members to experience a blinding effect

- Second Wind now causes nearby Fireteam members to experience a blinding effect

- Increased health gained from feasting on boars

- Boars will now show up during Target Isolation

- Made changes to the visuals of target isolation markers

- Fixed an issue where some of the Predator weapon reticles were incorrect

Classes

Hunter/Jungle Hunter ‘87

- Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class

- Increased damage resistance to all Fireteam firearms other than the shotgun

Scout

- Increased damage resistance to all Fireteam firearms other than the shotgun

- Increased Gear weight limit

Weapons

Combistick

- Reduced melee swing damage

- Reduced melee swing speed

Net Gun

- Increased firing rate

Net Gun net can no longer be shot out of the air

Plasma Caster

- Increased damage to uncharged plasma caster shots

- Reduced damage at maximum charge to prevent downing a full health Fireteam member

Smart Disc

- Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc

Yautja Bow

- Increased velocity of arrows

- Added ability to hold bow at full charge for an extra 10 seconds before auto release

Audio

- Fixed flare sounds not triggering when placing flare during exfil

Matchmaking/Parties

- Fixed an issue where other player pings would appear higher than they should

- Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer

- Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find

- Fixed an issue where matchmaking would reset your position to the end of the line after waiting

- Fixed an issue so that the Predator queue estimates will be more accurate

Release: 27.05.2020 (Version 1.08)

Quelle: play3.de | play3.de

- bei dem sie während des Level-Aufstiegs eine Reihe von Sprachaufnahmen hören.

- kostenpflichtiges Charakter Paket mit Major Alan “Dutch” Schaefer kann erworben werden

Auch der frühzeitigen Zugang für QR5 Hammerhead Gewehr und das Messer von Dutch enthalten

Release: 03.06.2020 (Version 1.09)

Quelle: play3.de

Allgemein

- Erhöhte Abwurfraten bei seltenen, exotischen und mythischen Gegenständen

- Ein Problem wurde behoben, bei dem die Spielerkarte nicht sofort visuell die Belohnung widerspiegelte, die bei Herausforderungen eingelöst wurde.

- Ein Problem wurde behoben, bei dem die Perk-Beschreibung auch nach Auswahl von „keine“ im Auslademenü erhalten blieb

- Ein Problem wurde behoben, bei dem der Text „Keine Herausforderungen aktiv“ hinter gelösten Herausforderungen angezeigt wurde.

Fireteam

- Weitere Glyphenvariationen zum Minispiel „Selbstzerstörung – Defusal“ hinzugefügt

- Ein Fehler wurde behoben, der dazu führte, dass der dritte Ausrüstungseinschub nicht bestückt wurde, wenn man gleichzeitig die Feldsyrette, die medizinische Ausrüstung und den Munitionssack bestückte.

- Ein Problem wurde behoben, bei dem die Gesichtsbehaarung von Dutch nach der Beanspruchung durch den Predator zurückblieb.

- Fehler behoben, durch den die Animation beim gleichzeitigen Springen und ADSing nicht wie beabsichtigt funktionierte

- Es wurde ein Problem behoben, bei dem das Ausrüsten der ballistischen Maske das Gesicht des Feuerteam-Mitglieds beim Neustart des Clients entfernen konnte.

- Fehler behoben, der dazu führte, dass die Karte während des Zuschauens nicht aktualisiert wurde

Predator

- Fehler behoben, der es dem Predator ermöglichte, zwei Sprungschläge nacheinander auszuführen

- Es wurde ein Problem behoben, bei dem die Animation für Stealth-Kills nicht wie beabsichtigt funktionierte, wenn das Ziel neu geladen wird.

- Fehler behoben, der dazu führte, dass das Waffenrad fortbestand, wenn es während des Nahkampfes geöffnet wurde

Waffen

- Hand Held Plasma Caster: größerer Schadensausstoß

Release: 12.06.2020 (Version 1.10)

Quelle: play3.de | play3.de

- Nun auch für alle Spieler der Zugang vom QR5 Hammerhead Gewehr und das Messer von Dutch

- Erhöhung des maximalen Charakter-Levels auf 150. Versüßt werden soll euch die Jagd nach dem neuen Level-Cap durch exklusive Extras, die auf dem Weg zu Stufe 150 freigeschaltet werden.

- Darüber hinaus gibt es viele Farbtöne, Skins und Shader, die dem Anpassungsmenü hinzugefügt werden, sobald sie in Waffenkoffern gefunden und freigeschaltet wurden.

Release: 12.06.2020 (Version 1.11)

Quelle: play3.de

- Es wurde ein Fehler behoben, durch den bestimmte Waffen-Skins dazu führten, dass das ausgerüstete Loadout auf die Standardeinstellungen zurückgesetzt wurde

- Es wurde ein Problem behoben, durch das die Charaktere im Hauptmenü manchmal nicht angezeigt wurden

- Es wurde ein Absturz behoben, der im Anpassungsmenü auftreten konnte

Release: 30.06.2020

Quelle: play3.de | play3.de

- Kostenpflichtiger DLC 2 kann ab sofort erworben werden

Nun kann der Samurai-Predator erworben werden

- Neue Karten werden kostenlos hinzugefügt

Release: 28.08.2020

Quelle: play3.de

- Cross Play hat das Spiel bereit aber das wurde laut Quelle hinzugefügt

Ich denke es ist gemeint das man nun auch im Spiel andere Platformen einladen kann also innerhalb einer Gruppe mit PS4 und PC gespielt werden kann

- Neue kostenlose Waffen "OWLF-Sturmgewehr" werden hinzugefügt

- Auch weitere kostenlose Items "Anti-Cloaking-Granate, der "UAV-Scanner" und eine "Selbstwiederbelebungs-Spritze" können nun als Ausrüstung gewählt werden

Release: 29.09.2020 (Version 2.05)

Quelle: play3.de | play3.de | forum.predator.com | play3.de

- Neue Karten "Excavation" wurde kostenlos hinzugefügt

- Neuer Spielmodus "Clash" wurde kostenlos hinzugefügt

General

-Increased loadouts from 6 to 12

- Fixed melee weapon icons being stretched in some cases.

- Fixed an issue where inputs may sometimes not work properly in the weapon customization screen

- Boars spawns now prioritize being closer to the Predator

- Fixed an issue where the D-pad would become unresponsive when hovering over private match or tutorial and making a party

- Improved d-pad icons for better readability

- Added audio stinger for when connecting to a match

- Crossplay accounts can now invite friends when on the “waiting for players” screen

- Fixed a bug where server blades in the Bug in the System mission could be destroyed without breaking the server door first

- Fixed various bugs with mission interactables and environmental damage sources

- Fixed collision issues with the medical building sunroof in Backwater

- Fixed multiple exploitive locations, stuck spots, and locations prone to unintentional clipping, throughout all maps

- Fixed a bug that would cause the game to sometimes crash

Fireteam

- Fixed an issue where the player could be claimed while standing up from a self revive

- Fixed first person animations not always playing when zoomed in with a scope

- Fixed FT melee icons being shrunken down on customization screens

- Fixed an issue where the Fireteam would sometimes not have a backpack

- Increased amount healed from Medical Kits that appear throughout the map

- Fixed up inconsistency with impact sounds for the local player

Weapons

- Fixed weapon stat calculations on customization screen

- 2XL: Reduced damage

- AR-W: Increased ammo resupply from guerrilla ammo drops

- QR-4: Increased extended magazine ammo capacity

Predator

- Kills that occur from self destructing will now count properly as kills and give rewards

- Predator will now hold their primary weapon in customization screens with different idle animations

- Cloaked Predators now have reduced visibility when viewed from a longer distance

- Fixed an issue where weapon selection hotkeys not working for Predator when using KBM

- Fixed an issue where the Fireteam head not always disappearing in long claim cinematics

- Fixed an issue where Predator rotation getting wonky in customization screens

- Adjusted medical building (Backwater) sunroof button so Predator can use it

- Adjusted predkour trees to improve branch connections and mounting from the ground, throughout all maps

- Fixed an issue where Predator melee weapons would sometimes not hit world objects (such as health packs)

- Improved Predator melee lock in

Weapons

Smart Disc

- Tints now apply to controlled smart disc, not just the one you’re holding

- Increased base flight speed.

- Increased boost flight speed.

- Increased boost duration.

- Reduced return speed.

War Club

- Increased damage of the second hit in the combo

Plasma Caster

- Increased AoE radius

Alpha Sickle

- Increased damage

Gear

- Fixed an issue where armed bear traps would sometimes appear as disarmed

Perks

- Observant: Reduced cost.

- Fast Hands: Reduced cost.

- Medic: Increased cost.

Classes

Samurai

- Increased resistance to fireteam melee attacks

- Increased melee damage

- Reduced stamina regen rate while melee attacking

- Increased stamina regen rate

- Increased stamina

Scout

- Increased Energy.

- Increased predkour speed.

- Increased stamina regen rate while melee attacking.

Alpha Predator

- Reduced energy.

- Reduced health.

- Increased stamina.

- Increased melee damage.

- Increased perk points.

- Increased speed.

Elder

- Increased perk points.

- Increased predkour speed.

- Increased energy.

- Reduced stamina.

- Increased health.

- Reduced melee damage.

Berserker

- Reduced resistance to fireteam melee attacks.

- Reduced stamina regen rate while melee attacking.

- Increased stamina.

- Increased melee damage.

- Increased stamina regen rate.

City Hunter

- Reduced perk points

Release: 28.10.2020

Quelle: play3.de | play3.de

- Kostenpflichtiger DLC 6 "Predator-Klasse" kann ab sofort erworben werden

Dabei handelt es sich um den Wikinger-Predator, der durch seine physische Stärke überzeugt

Er verfügt über mehr Kraft als der Berserker, ist dafür aber deutlich langsamer.

Ab Dezember lässt sie sich die neue Klasee auch im Spiel freischalten.

- Unter anderem gibt es nun in den Spielmodi „Jagd“ oder „Konflikt“ ein neues Schnellspiel-Menü.

- Bei den Klassen Sturmsoldat, Unterstützer, Späher und Aufklärer wurden zahlreiche neue Bonusvorteile eingeführt.

Zum Beispiel kann der Sturmsoldat durch den Perk „Tödlich“ seinen Sturmgewehr-Schaden um 15 Prozent erhöhen.

Waffen-Balancing

- Auch beim Waffen-Balancing gab es Änderungen. In „Konflikt“ machen Schrotflinten und Granatwerfer nun deutlich mehr Schaden.

- Granaten sind sogar bis zu 400 Mal stärker als sonst.

Release: 16.02.2021 (Version 2.14)

Quelle: play3.de | forum.predator.com

Paid DLC

- New playable Predator: Valkyrie

- Early Access to the new Predator weapon:  Norse Hammer

General

- Fixed an issue where the host would always be chosen as predator in private matches when everyone selects the team “?”

- Added an option to disable the HUD while in game via the options menu (Video)

- Fixed an exploit spot in Overgrowth

- Reduced amount of the dead AI bodies that persist on the map (dependant on quality settings and platform)

Release: 29.06.2021

Quelle: play3.de

- kostenpflichtiger DLC 9: Sniper: "Isabelle"

- Neue Karte: Hauptquartier wurde kostenlos hinzugefügt

Release: 31.08.2021 (Version 2.25)

Quelle: forum.predator.com

Paid DLC

- New playable Predator: Cleopatra

- Early Access to the new Predator weapon Skin Ancient Disc

Free Update

- Fireteam bots are now available in Hunt!

- Support role throwing ammo and health packs.

- Revive downed players

- Players have the ability to take over Fireteam bots if killed.

- New Collectibles: Isabelle Tapes (Unlock at level 1, 10, 20, 40)

- NRV-E (Sniper Rifle) is now available at Level 100

- Added Platinum & Golden Armor Styles for the Elder Predator, Jungle Hunter 87 and Alpha Predator

- Added PS and Epic exclusive tints for Valkyrie

General

- Fixed an exploit spot on Headquarters map.

- Fixed several collision issues in the Headquarter map.

- Updated audio for the Headquarters map.

- Fixed cosmetics not displaying correctly when being granted from a field locker.

- Guerrilla Mercenaries will now use Flashbang grenades.

- Several cosmetics issues have been fixed.

Clash

- Fixed a stamina issue for Host on private Clash matches.

- Fixed floating spawns and added additional respawn points in Headquarters clash map.

- Fixed missing audio for the Airstrip map.

Fireteam

- Fixed an issue where Fireteam members continue to go through the muddy up animation even after cancelling the interaction

- Fixed an issue where Isabelle head would not appear incorrectly in big head mode.

- Fixed an issue with Comms specialization not behaving as intended.

Predator

- Fixed an issue with the Requiem and Paroxysm armor styles for the Hunter Predator that caused the armor styles to be level locked instead of purchasable.

Release: 28.10.2021 (Version 2.28)

Quelle: forum.predator.com

Free Update

- Max level has now been increased to level 999

- Players will now receive a predator trophy every 50 levels post level 100.

- Players who are already level 150 will already have trophies unlocked retroactively.

- Night map variants are now available!

- The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed.

The Predator can now use the cover of darkness to stalk their prey, so make sure you don’t get your biomask knocked off by the Fireteam.

- Three new obtainable Predator Masks

Salamander

Mors

Foxtrot

- The Obsidian shader is now available for the Battle Axe and Norse Hammer

- Ancient Disc is now available at level 27

General

- Added Audio feedback when picking Veritanium

- Items on the weapon wheel will now display as a different color when unselectable

- Improved overall input sensitivity for held inputs

- Improved UI in mission briefing lobby

- Grenade icons no longer appear on the mini-map for both Predator and Fireteam

- Fixed several localization issues on Airstrip

- Fixed an issue where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator

- Fixed an issue where the amount of remaining field lockers was not displaying correctly

- Fixed an issue where your current loadout would incorrectly display your previous loadout setup

- Fixed an issue where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party

- Fixed an issue where push to talk, when bound to the mouse buttons, would not function correctly in lobbies

- Fixed an issue in the mission “Smooth Talk” where an objective could be completed through a wall

- Fixed an issue where Guerrilla Mercenaries were not being cleaned up properly after being killed

Fireteam

- The U.A.V Scanner now has an idle noise when being held in a Fireteam member’s hand

- Made several improvements to Search Area missions for better player clarity

- Improved UI to primary objective markers for better player clarity

- Fireteam gear will now display larger icons on the mini-map

- Spotting the Smart Disc as the Fireteam will now display the proper icon

- Added a maximum range to the “Kill” marker that appears when a guerilla NPC goes to pull the alarm

- Fixed an issue that would reset the “Waiting for Player” countdown when a player would join a lobby and replace a friendly bot

- Fixed an issue where looking at the countdown timer of an objective,while ADSing, would result in a graphical error

- Fixed an issue where the Isabelle Steam Exclusive Skin was not displaying properly

- Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO

- Fixed an issue where two voices would play when long claiming Dante

- Fixed an issue where the burning sound would never go away after dying by fire in a Clash match

- Fixed several Zeus VO issues in Headquarters

- Fixed issue where Dutch’s hair would sometimes disappear

- Fixed an issue where the exfil ropes would not appear for client-sided Fireteam members

- Fixed an issue where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts

- Fixed several Veritanium spawn locations that the Fireteam was unable to interact with

- Fixed an issue where the Poncho face paint would not appear properly when obtained from a field locker

- Fixed an issue where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium

- Fixed an issue where “Inside the Search Area” displayed when Fireteam members were not inside the search area

Fireteam Bots

- “Classic Hunt Without Fireteam Bots” Game Mode added to custom Private Matches

- Fireteam Bots will now chase after the Predator if the Predator is the only player in the match

- Fireteam Bots will now move out of the player’s way when the player is too close

- Fireteam Bots will now attempt to avoid or move away from activated explosives

- Fireteam Bots will now use their gear more frequently

- Fireteam Bots will now teleport to a player if they get too far away

- Fireteam Bots are now better at reviving downed Fireteam members

- Fixed an issue where Fireteam Bots would not mud up correctly

- Fixed an issue where Fireteam Bots remained perpetually on fire under certain conditions

- Fixed an issue where reinforcing a Fireteam Bot would result in that bot having double the speed

- Fixed an issue where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present

- Fixed an issue where Fireteam Bots did not display correctly in the Mission Planning Screen

Weapons

- S-R3D: Added SFX for the S-R3D reloading

Predator

- The Predator is now able to cancel the boar eating animation

- Made several improvements to Predator melee combat

- Adjusted UI location for Predator HP

- Added a hit indicator for the Predator when damaging Fireteam supplies

- Added several visual improvements to the Predator stamina bar

- Improved Mission Planning Screen when a Predator Player is joining a lobby

- Fixed an issue that prevented the Predator from equipping the City Hunter Rebreather Mask

- If the issue persists after patching, try deleting your save data to resolve the problem

- Fixed an issue where the war paint selection menu was available while equipping the City Hunter Rebreather Mask

- Fixed an issue where mask shaders were not displayed in the same location across all masks

- Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask

- Fixed an issue where the Eclipse and Journeyman Mask were applying War Paint incorrectly

- Fixed an issue where the Mr. Black Mask did not have the Olive Shader

- Fixed several Predator Skins not showing up correctly when obtained from a field locker

- Fixed an issue with the Predator hitmarker not displaying correctly when destroying Fireteam gear

Weapons

Smart Disc

- Fixed an issue where the Ancient Disc would not properly return control to the Predator Player under certain conditions

Handheld Plasma Pistol

- Added SFX for the Handheld Plasma Pistol reloading

Battleaxe

- Rebalanced several aspects of the Battleaxe

Norse Hammer

- Rebalanced several aspects Norse Hammer

Classes

Cleopatra

- Increased run speed

Perks

Spectral Awareness

- Text is now properly situated in the Perk box.

Release: 29.10.2021 (Version 2.29)

Quelle: updatecrazy.com | forum.predator.com

General

Overgrowth (Day) and Headquarters (Day/Night) are now back in the map rotation

Fixed an issue where the optional objectives were not spawning in properly in Night Mode maps

Players may still encounter this issue on Derailed

Fixed an issue where certain guerilla AI were doing too much damage

Fixed an issue where the lighting was too bright during the Excavation map infil cinematics

Fixed an issue where players in the lobby would sometimes see an empty “Waiting” player card instead of Bots/other users.

Fixed an issue where the lobby countdown timer was not working properly when a user would join

Fireteam

Fireteam Bots

Fixed an issue when Fireteam Bots replaced a disconnected party member, the Fireteam Bot would be invisible

Weapons

Knife

Fixed an issue where the Sunburst (Skull Cleaver) shader was not displaying properly

Predator

General

Fixed an issue where the Predator’s cloak was not working properly

Fixed an issue where the City Hunter (‘97) mask was defaulting to the wrong color

Weapons

Smart Disc

- Made improvements to the feedback when collecting the Smart Disc

Plasma Caster

- Made improvements to the feedback when firing the Plasma Caster

- 6,844 GB groß

Release: 16.12.2021 (Version 2.32)

Quelle: play3.de

- kostenpflichtiger DLC: Jagdgesellschaft

Kostenslose Inhalte

- Neuer spielbarer Predator: Captured

- Neues spielbares Raubtier: Falconer

- Neues spielbares Raubtier: Mr. Black

Enthält die freischaltbare „Mr. Black“-Predatormaske

- Darin ist die Haken-Waffe des verbannten Predators aus dem vergangenen Oktober enthalten.

- Hinzukommen Narben für Predator-Masken.

- 4,850 GB groß

Release: 17.12.2021 (Version 2.33)

Quelle: updatecrazy.com | wocco.de

- Addressed a bug where some players were crashing when Exiled Predator was set to their default loadout.

- Addressed a bug where users could not access Hunting Party DLC on Steam.

- Added performance and stability fixes.

- Other minor fixes.

- 602,0 MB groß

Release: 21.12.2021 (Version 2.34)

Quelle: updatecrazy.com | wocco.de

- Crossplay is now re-enabled for Steam users

- Backwater (Day/Night) is temporarily unavailable in quickplay.

- Added general stability fixes.

- Other minor under the hood fixes.

- 231,0 MB groß

Release: 04.03.2022 (Version 2.36)

Quelle: play3.de | psu.com

- kostenpflichtiger DLC: New Playable Predator "Wolf"

- Beispielsweise werden die vereinzelten Clipping-Fehler der Vergangenheit angehören, die bei der Nutzung des Plasma-Casters auftreten konnten.

- Darüber hinaus wurden kleinere Balancing-Anpassungen an ausgewählten Waffen vorgenommen.

- New Fireteam mask “Nolan” is now available at Level 250

General

- Various Crash Fixes

- Backwater (Night Variant) has been reenabled and will once again show up in the map rotation

- Fixed an issue on the Excavation Mission “Compromise of Safety” where objective markers were appearing at the wrong time/out of order

Fireteam

General

- Fixed an issue with Dante’s death cry not playing during Long Claim cinematics

- Last Man Standing now properly plays a sound when activated

Predator

General

- Fixed an issue where the “Scars” customization option was not working properly with the Captured mask

- Fixed an issue where the Falconer Predator’s Plasma Caster would clip through the shoulder

- Fixed an issue where Mr. Black’s predlocks were behaving erratically in the Customization menu

- Fixed an issue where Exiled Predator Armor Styles “Requiem” and “Nova” were using the same swatch

- Fixed an issue where the Steam exclusive Exiled Armor skin was displaying the incorrect pattern

- Fixed an issue where the Falconer Predator and Mr. Black’s predlocks were not displaying properly

- Fixed an issue that allowed the Predator to equip the War Club variant Hook while in Predkour

Weapons

- Hand Held Plasma Caster

- Increased Base Damage

- Increase Splash Damage

- Increased Magazine Size

- 1,243 GB groß

Release: 15.03.2022 (Version 2.37)

Quelle: play3.de

- Geboten werden diverse neue Kriegsbemalungen.

Allgemein

- Es wurde ein Problem behoben, bei dem EGS-Benutzer nicht auf Wolf Predator zugreifen konnten.

Waffen

- Handgelenk-Klingen: Es wurde ein Problem behoben, bei dem die Wolf Predator Wrist Blades nicht wie beabsichtigt funktionierten.

- 228,2 MB groß

Release: 15.03.2022 (Version 2.39)

Quelle: forum.predator.com | mp1st.com

Paid DLC

- New Playable Predator - Emissary

Free Content

- New unlockable Predlocks - Tank (Level 500)

- New unlockable Predator Skin patterns - Aurora (Level 500)

- New unlockable ‘Dutch’s Knife’ shaders

- Green Viper (Level 155)

- Damascus Steel (Level 160)

- Shard (Level 165)

- Sunburst (Level 170)

- Violet (Level 175)

- New ‘Exiled Predator’ Predlocks Tint

General

- Backwater (Day Variant) has been reenabled and will once again show up in the map rotation

- Fixed an issue where certain cinematics were too dark in several maps

- Fixed an issue on Headquarters where a certain ammo crate could not be interactable

Predator

- Fixed an issue with the Wolf Predator mask appearing too dark in certain locations

- Fixed an issue where the Wolf Predator’s skin pattern shaders would display incorrectly when previewing in the customization menu

- Fixed an issue where the Falconer Predator’s face was not displaying the intended pattern

- Fixed an issue where the Exiled Predator’s Platinum and Steam exclusive armor had the same swatch in the customization menu

Gear

Wrist Launcher

- Lowered gear cost from 2 to 1

- Reduced total ammo from 10 to 8

- 363,1 MB groß

Release: 28.06.2022 (Version 2.40)

Quelle: forum.predator.com | mp1st.com

Free Content

- New Predator mask “Tank” is now available at Level 87

General

- Fixed various issues where certain items may be displayed incorrectly when opening Field Lockers

- Fixed various collision issues on the Headquarters map

Fireteam

- Fixed an issue where the Nolan mask was not positioned correctly on several Fireteam classes

Predator

- Reduced the requirements for the Tank Predlocks to Level 150

- Improved the Wolf Predator model to be more accurate

- Emissary Predator description is now localized in Portuguese, Arabian, Russian, and Traditional Chinese

- Fixed an issue with Mr Black’s Predlocks not behaving properly in the customization menu

- Fixed an issue where claimed skulls may sometimes overlap over the Predator’s trophies

- Fixed an issue where trophies were not positioned correctly on the Mr. Black Predator

- Fixed an issue where trophies were not positioned correctly on the Emissary Predator

- Fixed an issue where a part of the Eclipse mask was clipping into the Cleopatra Predator’s face

- Fixed an issue where the vision mode activation and deactivation effect was not displaying properly on the City Hunter Predator’s mask

Weapons

Battle Axe

- Fixed an issue where Battle Axe was not properly held by the Predator

Plasma Caster

- Fixed an issue where the Plasma Caster would not reflect the shader changes when customizing the Emissary Predator armor styles

- 261,5 MB groß

Release: 23.08.2022 (Version 2.42)

Quelle: forum.predator.com

Paid DLC

- New Playable Predator: Bionic

Free Content

- New Predator mask “Bone” is now available

Available at level 1

Nearly all the available tints are also unlocked by default

- 371,5 MB groß

Release: 22.11.2022 (Version 2.45)

Quelle: forum.predator.com

- Fixed an issue where the Amazon Predator and Pirate Predator were missing their specializations

- Fixed an issue where the Amazon Predator and Pirate Predator would not redirect players to the store page when trying to make the purchase from in game

Amazon Predator

- An incredibly prolific hunter first observed operating deep in the jungles of Brazil. She’s notable for her number of confirmed non-human kills, indicating she has either a resolute hunting code or is easily bored.

Pirate Predator

- A rare, perhaps unique, Predator, she eschews the protection of the jungle for the challenge of the open sea. A scourge of great ocean hunters, she’s inspired more than one seafarer’s tale of monsters from the deep.

- 429,3 MB groß

Release: 15.12.2022 (Version 2.47 -> 2.48)

Quelle: forum.predator.com | hotfix=twitter.com

- A hotfix just released for Predator: Hunting Grounds which fixes localization for Hunting Party Pack 3

Paid DLC

- New Playable Predator: Celtic

- New Playable Predator: Chopper

- New Playable Predator: Scar

- 346,7 MB groß

Release: 27.01.2023 (Version 2.49)

Quelle: forum.predator.com

- Fixed an issue where certain Predators did not have their specializations working properly

- Fixed an issue where the Scar Predator was not displaying the correct head model

- Fixed an issue where the Scar Predator skin tints were not displaying properly.

- 252,6 MB groß

Release: 02.04.2024 (Version 2.50)

Quelle: forum.predator.com

General

- Fixed an issue where PS4 users were crashing if their console’s memory storage was near full

- Fixed an issue where Dutch’s Tapes would appear out of order when viewed in the Collectibles Menu

- Fixed an issue where in Spectator mode, moving the camera could cause the camera to get stuck

- Fixed an issue where the Smart Disc flight path could sometimes appear erratic to Fireteam members

- Fixed an issue where NPC soldiers idle animations could appear jittery

- Fixed an issue where NPC soldiers could appear on the ground in the standing pose after being killed

- Fixed an issue where the ‘CAMP ALARM TRIGGERED’ and ‘INSIDE SEARCH AREA’ text would overlap on the HUD

- Fixed an issue where the Field Locker would be misaligned on the table

- Fixed an issue where in Field Lockers, the ‘Sunburst’ skins on the Combat, Tactical, and Scimitar knives would appear misaligned and smaller than intended

- Fixed an issue where re-assigning the “Toggle Night Vision Goggles” key binding would not work on controllers

- Fixed an issue where the Team Preference logo would sometimes disappear when navigating through menus

Predator

- Fixed an issue where kills done with the Smart Disc would not count on the AAR

- Fixed an issue where parrying with the Brute Specialization equipped would not apply the bonus damage buff

- Fixed an issue where the Battle Axe would sometimes deal additional damage when using the heavy attack

- Fixed an issue where the ‘Savage Specialization’ was not restoring health when claiming dead Fireteam members or certain NPCs

- Fixed an issue in Private Matches where the Predator Gear Amount modifier was not working properly

- Fixed an issue in Private Matches where the Predator Starting Ammo modifier was not working properly

- Fixed an issue where equipping the Pirate mask would continue to allow players to access the Warpaint and Scar menus

- Fixed an issue where having certain masks equipped could cause the Predator’s mask to respawn even after being destroyed

- Fixed an issue where sometimes the Predator’s aiming reticle would disappear after throwing and catching the Smart Disc

- Fixed an issue where the Predator’s Smart Disc camera mode would be canceled if an existing smart disc is destroyed at the same time

- Fixed an issue where Predators could get stuck in ADS mode if the player is holding down the ADS button right before climbing a tree

- Fixed an issue where a Predator’s Vision Mode would stay active while piloting a Smart Disc

- Fixed an issue where if a Cloaked Predator used a Smart Disc, the Predator’s Cloaking VFX would not display properly

- Fixed an issue where opening the chat while the weapon wheel is open could cause the weapon wheel to become stuck on the screen

Fireteam

- Fixed an issue where the Fanatic specialization was incorrectly causing Fireteam members to deal additional damage on top of the base damage increase

- Fixed an issue where med-kits would appear as invisible or unusable in certain locations

- Fixed an issue where Fireteam members could pick up ammo even when maxed out on ammo and gear

- Fixed an issue where the gear count would not appear correctly in the Customization menu when either the ‘Large Pouch’ or ‘Gear Head’ perk are equipped

- Fixed an issue where Reinforcements would not work properly on any Fireteam member that was in the process of being Long Claimed when reinforced

- Fixed an issue where users were able to equip gear in the Secondary Weapon slot

- Added a cooldown to “Alert Team” ping for when reinforcement missions are available

- Fixed an issue where after parrying an attack, the follow up melee attacks would apply damage twice

- Fixed an issue where Fireteam camera would not shake after healing

- Fixed an issue where semi-automatic weapons/fire mode could cause the weapons to misfire when performing certain actions

- Fixed an issue where spinning up the S-R3D would not activate the PS4 controller rumble

ADJUSTMENTS AND BALANCE CHANGES

General

- Increased interaction time and health on Camp Alarms

- Player profiles may now be viewed on Steam

- Users may now use Right Mouse Button to back out of menus

- Made adjustments to the damage and blast radius of explosives barrels depending on source

- Added access to the Options Menu to pre-game lobbies and private match lobbies

- Added a confirmation check before entering the tutorial

- HUD Modifiers and removing Bots from matches no longer reduce XP in custom matches

- Increased camp alarm health

- Increased time to disarm camp alarm

- NPC soldiers will now activate camp alarms more consistently

- Fireteam’s Infiltration location now stays on screen after the voting ends

- Added background blur to the control rebinding menu

- ‘Disabled alarm’ XP is now also awarded when destroying an alarm

- Made improvements and adjustments to the Fireteam and Predator camera systems

Player Movement

- Various movement adjustments

- Predator Movement tuning and polish pass

- Adjusted weight, acceleration, and jump velocity to give the Predator more weight

- Fireteam Movement tuning and polish pass

- Increased Fireteam camera shake when landing from a jump, and for nearby Predator • footsteps

- Slightly decreased Fireteam movement speed when wounded

- Slightly decreased Fireteam movement speed while using Syrette

- Reduced Fireteam jump stamina usage

- Reduced Fireteam exhaustion duration

- Adjusted Fireteam sliding to allow for longer and cooler slides

Predator

- Sped up Second Wind healing process for Predator

- Added a low health alert to Predator’s HUD

- Increased direct hit damage for Plasma Caster projectile

- Slightly increased minimum amount of damage dealt by a charged Plasma Caster projectile

- Decreased direct and AOE damage of Handheld Plasma Caster projectiles

- Decreased Predator interaction delay on trophy claim and boar kills

- Added highlights and decreased interaction time for Predkour entries

- Increased intensity of flashing on health bar when at low health

- Decreased AOE on Plasma Caster to better match VFX

- Gear is now throwable without aiming

- Adjusted the combo timings on several Predator Melee weapons to tighten feel and pacing

- Made improvements to Predkour tree UI feedback

- Made adjustments to increase visibility of the low health indicators and damage taken indicators for Predator players

- Made adjustments to the attack timings for all Predator Melee Weapons

Fireteam

- Added distance highlights for ammo, health, and weapon lockers

- Several improvements and fixes made to the Fireteam mission objective window

- Several changes made to individual Fireteam weapons listed further below

- Added camera shake and vignetting after healing as Fireteam

- Lowered ammo reserves and ammo pickups for several Fireteam weapons

- Various adjustments made to recoil on all Fireteam weapons

- Adjusted the Fireteam interact widget to better highlight inputs

- UAV Scanner no longer shows Veritanium or items you’ve already picked up

- Updated and clarified UI for when Reinforcement Missions are available

- Can now cancel the weapon equip/unequip animation for a quicker weapon swap

- Collectibles will now be instant pickups, except for the large stores of Veritanium

- Dante's Field Medic Specialization has been replaced with the Comms Specialization

ADJUSTMENTS AND BALANCE CHANGES NOTES

PLAYER MOVEMENT

- Player movement is something that stood out to me instantly as needing some attention.

For these changes, we wanted there to be more finesse in the player movement on both sides of the playing field.

There are so many things that contribute to this feature, including the fact that we have two completely different movement styles between Fireteam and Predator.

Predator Movement

- I noticed right away that something the Predator movement needed was more “weight”.

These creatures are supposed to be massive and powerful, yet they felt floaty when leaping through the air.

That floatiness led to the Predator being much more vulnerable while in the air than they should be.

We tuned the Predator’s gravity, movement acceleration, and jump velocity to achieve the Predator’s updated movement feel.

There were no direct changes made to the Leap, however all the changes mentioned above have both directly and indirectly affected the Leap.

Predator players should now feel they can reliably get where they want to go faster and more consistently, which should also give them a more viable escape tool during heavy combat and Second Wind.

Fireteam Movement Updates

- While Fireteam control and style of movement differs from Predators, they still lacked weight to fully ground them throughout gameplay. There was also a plethora of other things I felt would benefit from a stamina rebalance pass.

Fireteam stamina rebalance pass

To help push Fireteam members to be more careful of their stamina usage, I evaluated and re-tuned several stamina variables.

Keep in mind, the “stamina” stat will not look different in the customization menu. All values were kept within the range of the existing class structure.

Reduced Stamina regeneration speed

Increased stamina totals, focused benefit to scout and recon classes

Reduced Fireteam jump stamina cost

Reduced Fireteam exhaustion duration

Added very slight movement debuff to Fireteam when wounded

- There was originally a slight movement speed reduction below a certain health threshold, but I felt it was barely noticeable for being “wounded”.

This value has been tuned, so Fireteam members will be a bit slower when wounded.

Adjustments and tweaks to Fireteam sliding

- We wanted to make slides feel better, so we increased the amount of distance and time Fireteam members can slide for.

Updated intensity of Fireteam landing and Predator footstep camera shakes for Fireteam

- We wanted you, the player, to feel the weight of a fully geared up soldier. To that point, we also wanted you to feel the weight of nearby Predators stomping around.

To give you that feel, we increased the intensity of these camera shakes to help better immerse the player.

Updating fall time on First Person arms animation logic to tighten falling feel for Fireteam

- We think visual feedback is really important to connecting you, the player, to your character.

In my movement investigations, I noticed a sluggish feeling in first-person when Fireteam members walked off of ledges.

The game will now react faster to the feedback of jumping, falling, and landing across different heights.

Slowed Fireteam member a smidge when using heal syrette

- We slightly increased the movement penalty while injecting yourself with a health syringe.

The syringe gives a massive health increase in such a short amount of time. Such a benefit should have more of a cost.

Fireteam players should have to take the movement penalty into consideration while being chased.

FIRETEAM WEAPON REWORK AND BALANCE

- This is something I've been eyeing for a while! The engineering team and I teamed up to revisit some of the FPS features that felt like they needed the most attention.

Then, based on playtesting, community feedback, and personal observations, I updated some balance to some of these Fireteam weapons.

Fireteam Weapon Recoil Rework

- Recoil should now feel like it more realistically matches a weapon's power. The way recoil was being calculated between shots caused recoil to look more jarring on heavy weapons. We reworked this calculation to help create a much more realistic feeling kick to all guns.

Full Weapon recoil pass

- With the recoil system rework in place, this allowed me to do a full rebalance of recoil across all the standard fireteam weapons.

 We mostly increased recoil on powerful weapons and made some more unique recoil patterns to better portray the “kick” differences between weapons you are wielding.

I am loving the way these weapons are feeling now and hope you all agree!

Minigun Buff

- The minigun seemed like it didn't quite have the oomph it needed. I made some adjustments to make this a much more viable option for Fireteam members that want to whip out Ole Painless and dish out the hurt.

 Tightened the Minigun’s accuracy, but also increased recoil.

I also increased the magazine and ammo counts so Fireteam members can fire the minigun for a sustained period of time to provide threatening suppressing fire.

Added more ammo to minigun mag, increased starting ammo reserve

Increased speed of walking with minigun

Lowered close range damage on ARs and LMGs

- ARs and LMGs were doing a bit too much damage at close range. This was taking away from where SMGs and Shotguns were supposed to shine.

Increased close range damage on SMGs

- To go in tandem with the AR/LMG change, we are buffing the close range damage of SMGs to give them more power and viability in specifically close quarters combat.

We felt shotguns were fine in the state they were in.

Ammo reserve and ammo pickup amount pass across all guns

- I want the Fireteam to be more conscious of how they manage their resources, and encourage teamwork between Fireteam members.

I felt there was a bit too much firepower on the field with how many resupply opportunities there are between ammo crates, Fireteam ammo bags, enemy ammo drops.

 To tone down this firepower, we reduced the starting ammo for the standard Fireteam weapons.

 Also, some weapons were receiving more ammo from pickups than others.

We adjusted those ammo pickup numbers to balance overall firepower and resource management.

OTHER UPDATES

Toned down muzzle flash for Hammerhead

- There was an intense light blowing out the iron sight of the Hammerhead. I reduced the light intensity which helps improve this visual.

Slowed use of RP103, 7EN, and SAWZ

- Heavy weapons are powerful and should feel powerful, but they should also feel like they have weight as a trade-off for that power.

 To help balance and reinforce the feel of these heavy weapons, I slowed down several stats and animation speeds to offset their powerful nature.

Lowered movement speed on all scoped weapons

- Slowed scoping in and out speed of the 10x scope

- Slowed reload on 7en and RP103

Reduced overall damage of ZR55 slightly

- While the ZR55 still received a close range damage buff, I did slightly decrease the ZR55’s overall Damage, as this SMG was outperforming most other weapons with its combination of high damage and high rate of fire.

PREDATOR WEAPON BALANCE

Plasma Caster Radius Nerf

- The radius on the plasma caster was much too wide, so the radius has been reduced.

This will make it much more difficult to spam around corners and will require Predator players to be more precise with their aim

- Tuned plasma caster AOE to better fit the represented VFX (tightened)

- Slightly increased lower end damage of a charged plasma caster projectile

- Slightly increased direct hit damage for plasma caster projectile

Handheld Plasma Caster Nerf

- After looking at feedback and stats, we saw that the HHPC was a bit too powerful. We’re lowering the damage and reducing the magazine size of the HHPC, but to keep it feeling viable, we’re increasing the rate of fire.

- Lowered direct and AOE damage of handheld plasma caster projectiles

- Reduced mag of HHPC to 6, slightly increased rate of fire

Cleaned up and adjusted Predator melee weapon attack timings

- After auditing through many melee attack animations, I noticed a few spots where there were some incorrect "combo threshold timings".

 This is a variable that tells the game when it can allow you to perform the next attack in the melee combo.

These are small tweaks, but will improve the timing and feeling of melee attacks and combos across the board.

Fine tuning and re-adjusting placement of parry end notification to make more sense across all pred melee attacks

- I found there were some misplacements in parry timing that were making parries far easier than they should be.

I adjusted the timings to make sure parries are only possible right before the Predator’s melee weapon is about to strike a Fireteam member.

Fireteam will have to better anticipate attacks instead of mashing to get a successful parry.

I also found a spot where some parry notifiers were happening incorrectly on multistrike melee animations.

 This is a delicate balance, so we are going to keep a close eye on parries overall!

UX/PLAYABILITY IMPROVEMENTS

Fireteam

Adjusted interact widget for Fireteam to better highlight input

- UI widgets that players see on in-world interactions had a very small button image that was rather tough to see when on screen, especially in chaos.

Increasing the size and visual of this button image has helped make it much more clear that a button needs to be held down for an interaction to occur.

Made non-selected gear items grayed out

- In your in-match gear inventory, I felt it was very difficult to quickly see which gear item you currently have selected for use.

To address this, we grayed out the gear that you do not have selected so that your selected item stands out more clearly.

Added distance highlights for ammo, health, and weapon lockers

- I saw that players couldn't tell if something was interactable or not when it was far away.

 We've updated interactable objects so Fireteam members can clearly identify what is interactable from farther away.

Cleaned up and fixed some issues with the Fireteam mission widget

- There were several issues with the Fireteam objective window in the top right of the screen.

 After digging into it, I fixed up some random bugs and increased the visibility of the current objectives icon.

This should help inform what objective icon you are looking for while in a match.

Predator

Added some urgency to the second wind widget

- We felt beginner Predators had a hard time noticing when their health was dropping. We wanted this visual feedback to be more clear.

- Increased visual flashing and intensity of visual flashing of iconography and text on the HUD to help players better understand they are in second wind.

Tightening delay on Predator Interactions to make holds like trophy claim and boars snappier

- To improve on some sluggish interactions on pivotal gameplay,we decreased the amount of time Predator players have to hold the interaction key for long claiming and consuming boar interactions to begin progressing. Every second counts.

 These decisions and interactions can change the course of a hunt, and this tune should give a more responsive feel.

Improvements to Predkour entry

- We've observed that entering into Predkour trees from the ground can sometimes happen in situations you are not trying to do so.

To help alleviate this, I made some adjustments to improve the overall experience of Predkour by adding a highlight to the entry interaction, which allowed me to tighten the interaction distance itself. Players now need to be closer to enter, and will have better UI feedback to explain this.

Increased size of visual flare for health on Predator

- To better help Predator players keep track of their health with peripheral vision rather than needing to take your eyes off the action in a firefight, I increased the size of the visual flare element that extends vertically when taking damage.

 This is a vertical UI image that aligns with the current health amount, and will now extend high enough to catch players attention when damage is being taken, especially in quick succession.

Increased intensity of health bar flashing on low health for Predator

- To help players better understand they are at a low health,we added a more noticeable flashing animation to the Predator’s health bar.

This increased flashing intensity combined with the other low health visual indicators should clearly communicate to the Predator player the danger that they're in.

Sped up the Second Wind healing process for Predator

- This is a buff to the second wind heal, making it happen faster so the Predator can get back into the hunt.

General

Full Fireteam and Predator Camera update and polish pass

- I caught and managed to track down several dynamic FOV adjustments that were happening with movement states which weren't feeling quite right.

I found where these were triggered and removed them, which got the cameras feeling much more responsive to input.

As you play with either side, the camera experience should feel much more connected to your controls and movement of your player.

Updated damage and radius of explosive barrels to be less/varied depending on source

- I noticed that explosive barrels were a rather punishing aspect of the game that should be toned back.

 In order to get this in a good spot, I lowered the overall damage and radius, and then tuned some lower numbers for the gas can, since that explosion should be much less impactful than a propane tank.

Tweaked explosive damage type to add a bit more impulse at high damage

- I observed that some explosions weren't quite giving that full 80’s movie oomph when killing bad guys.

So, I increased the impulse velocity done to NPCs killed by explosive damage sources. This should work with any explosion in the game, which gets more intense the closer to the epicenter

- 299,5 MB groß

Release: Ende 2024 (Version 2.50)

Quelle:

- PlayStation 5 Support: