0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Payday 2 Update Details (3)
Release: 23.08.2013
Quelle: gamezone.de
Gameplay
- We got word from Bain that the Washington PD is really stepping up their car chase unit
keep an extra eye out in the back mirror heading out of your heists
- Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
- Revives - gone are the days of reviving your team mate through walls - man up!
- Your loot bags now show up in a growing pile in your escape car or chopper
Skills
- Updated several skill descriptions
- ECM jammers can now be used to open ATM machines
- Tweaked ECM feedback potency
- Silent Killer is buffed
- Silent Drilling - Lower the drill sound effect volume when skill is activated
- Chameleon skill description text is now updated and more descriptive
- Drill Sergeant BASIC and ACE bonuses increased
- Buffed Cable Guy ACE
- Buffed converted cops damage
- Buffed Underdog BASIC
- Stockholm Syndrome - Civilians revive the player faster now
Saves
- Fixed that the progress backup save language wasn't clear enough
HUD
- HUD viewpoints no longer clips at the edges
Sound
- Added beeping call sound for the pager call
- Cranked up the volume on the ECM jammer
- New Bain-lines added
- Added new footsteps
- We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen
Weapons
- Fixed pistols (some of them) not using "aiming sensitivity"
Crime.net & Menu
- Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters and Maximum servers
- XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
- Prevent terminate contract option if signed out (server in failed/disconnected state)
- Fixed support for ultra widescreen / eyefinity
Enemies
- Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
- Gangsters can be highlighted during sneak phase
- Tweaked enemy surrender chances
- Sniper shoots less often but packs more punch
- Taser has more health and is a bit more sadistic
- Bulldozer has now a higher damage tolerance, and is more evil
- Taser volume cranked up
- Converted guards on players side don't try to sneak off a call for backup
Animations
- Fix on saw melee
Network
- Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
- Optimize the network code for less waiting
Mallcrashers Job
- Lots of new art for the mall such as lamps, barrista furniture and more
- New asset icons for mallcrasher gas cans are in.
- Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
- Fixed a wonky door on Mallcrasher
- Made the AI move around better on the map
- Removed the small rooms with the gas cans - reviewers really wanted this
- Framing Frame Job - Train Trade
- Fixed issues where bags wouldn't count when traded in the Train Trade
- Bag collision on roof of train fixed
- Fixed collision in the secret tunnels
- Removed a floating stone! :)
Ukranian Job
- Safes that would spawn inside of walls have been removed
Bank Jobs
- Moved the ATM machines in the lobby a bit so they don't intersect
- Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself
Framing Frame Job
- Fixed disappearing environment on the roof on the penthouse
- Fixed a light bug
- Fixed some rare objectives bug
Four Stores Job
- ATM machines now have a random chance on appearing
- Changed civilian animations so that there no longer are stonecold civilians during assaults
Rats Job - Trade
- Fixed a crash related to the client drop-in joining and crashing after a couple of seconds
Art - Miscellaneous
- Made glass double sided on player van
- Added window damage on on office dividers with glass in them
Escapes
- Added Park Escape in daytime and Cafe Escape in daytime for better variety
- Removed some flying bushes on the Park Escape
Watchdogs Job - Truck load
- Fixed a gate that reacted in a strange way when C4 was used
- Fixed an issue where bags could be thrown in unreachable places
Firestarter Job - Day 1
- Fixed so cameras stop beeping after the alarm goes off
Firestarter Job - Day 2
- Fix for cuffed guard that is not detected as suspicious activity
- Fixed breakable glass in the server room
Safe house
- Fix for one secondary slot missing in weapons rack
- 2,002 GB groß
Release: 26.08.2013
Quelle: gamezone.de
- Erhöht den Schwierigkeitsgrad von Overkill
Release: 28.01.2014
Quelle: gamezone.de | xbox-newz.de
- Eine Art Prestige Modus ist eingebaut worden nach Stufe 100 und einem Geldbetrag von 200.000 US-Dollar
Nach dem aktiveren sind Talentpunkte und Stufe wie auch Geld weg jedoch behält man Masken, Waffen und Muster
- Nach dem Prestige erhält man Infasmy-Talentpunkte und steigt in der Infamy-Stufe auf
Diese Infamy-Talentpunkte können im speziallen Infamy-Talentbaum verwendet werden