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Operation Flashpoint Dragon Rising Patch Details (2)
Release: ?
Quelle: ps3inside.de
?
Release: 12.2009
Quelle: Codemasters Forum
- Online syncronisation has been improved mitigating
various issues such as shots fired and missing animations
- Host & clients could become desyncronised causing various issues
such as shots fired not being recognised and missing animations
- Players now positioned appropriately after exiting a vehicle
- MP Hosts in the lobby setup screen can now
"ready up" all other players in order to start an MP game
- Improved multiplayer stability.
- Improved On & Offline stability
- Numerous fixes and tweaks to AI
- Mines are no longer triggered by neutral (inactive) vehicles
- It is no longer possible to enter aimed view mode while the weapon select OSD is open
- Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
- Death cam view behaves correctly if the player dies whilst
in a vehicle and swapping between 3rd & 1st person camera views
- Medics no longer become unable to move if the player they
are trying to heal attempts to heal themselves at the same time.
- Binocular functionality no longer impared by previously selected inventory item
- Players are no longer able to access a locked vehicle by using an unlocked vehicle
- Sessions that you cannot join such as those that contain DLC not present
on the players machine now appear as greyed out on the browse server screen.
- If someome without DLC is invited to a game that requires DLC content they will recieve
a message explaining this and the game can still be started. They no longer take up a space in the lobby.
- The player is now able to order a fireteam under their control to operate an emplaced weapon
- Weapon torches now turn off properly when swapping
out the current weapon via ammo crates with the torch light switched on.
- Game timer is now correctly aligned when viewing the in game scoreboard in Japanese.
- Helicopter chain guns no longer jam
- Ammo counter for Fireteam leaders in PvP matches now counts down the remaining ammo correctly.
- Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.
- The corpse looting inventory updates appropriately when swapping weapons.
- Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999)
- Helicopters no longer make inappropriate wheel contact suface sounds sound when flying over grassland
- The corpse looting inventory now appears appropriately when characters are killed
- Players stance is now correctly maintained after operating an emplaced weapon
- The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.
- "Move To" orders now correctly issued to the pilot rather than individual
fireteam members when mixed fireteams occupy the crew seats in helicopters
- Vehicle control responsiveness improved for clients