0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
No Man´s Sky Patch Details (23)
Release: 08.08.2016 (Version 1.03)
Quelle: gameswelt.de | gamepro.de | play3.de
- Verbesserungen werden hinzugefügt
- The Three Paths: there are now new, unique “paths” you can follow throughout the game.
You must start the game on a fresh save, with the patch, as early choices have significant impact on
what you see later in the game, and the overall experience.
- The Universe: we changed the rules of the universe generation algorithm.
Planets have moved. Environments have changed biomes. Galaxies have altered shape.
All to create greater variety earlier. Galaxies are now up to 10x larger.
- Diversity: Creatures are now more diverse in terms of ecology and densities on planets.
- Planets: we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
- Atmosphere: space, night time and day skies are now 4x more varied due to new atmospheric system,
which refracts light more accurately to allow for more intense sunsets.
- Planet rotation: play testing has made it obvious people are struggling
to adjust to this during play so it’s effects have been reduced further…
- Terrain generation: caves up to 128m tall are now possible. Geometric anomalies have been added.
Underwater erosion now leads to more interesting sea beds.
- Ship diversity: a wider variety of ships appear per star system, and are available to purchase.
Cargo and installed technology now vary more, and ships have more unique attributes.
- Inventory: ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot.
This encourages exploration and gives freedom from the beginning.
We’re probably going to increase this even further in the next update, for people in the latter game phases,
and will allow greater trading potential.
- Trading: trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy.
Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays,
but all trading values have been rebalanced across the galaxy, giving a greater depth.
A bunch of trade exploits were uncovered and have been removed
- Feeding: creatures now have their own diet, based on planet and climate.
Feeding them correctly will yield different results per species, such as mining for you, protecting the player,
becoming pets, alerting you to rare loot or pooping valuable resources
- Survival: recharging hazard protection requires rare resources, making shielding shards useful again.
Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
- Graphical effects: Lighting and texture resolution have been improved.
Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
- Balancing: several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
- Combat: Auto Aim and weapon aim has been completely rewritten to feel more gentle in general,
but stickier when you need it. Sentinels now alert each other,
if they haven’t been dealt with quickly.
Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
- Space Combat: advanced techniques have been introduced, like brake drifting and critical hits.
Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
- Exploits: infinite warp cell exploit and rare goods trading exploit among other removed.
People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
- Stability: foundations for buildings on super large planets. Resolved several low repro crashes,
in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
- Space Station: interiors are now more varied, bars, trade rooms and hydroponic labs have been added
- Networking: Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision.
Star systems discovered by other players appear during Galactic Map flight
- Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
- Flying over terrain: pop-in and shadow artefacts have been reduced.
Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
- Writing: The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me.
I think it speaks to the over-arching theme of player freedom more clearly now.
Early mission text has been rewritten to allow for multiple endings.
- 824 MB groß
Release: 19.08.2016 (Version 1.04)
Quelle: gamezone.de | gamezone.de | gameswelt.de | gamezone.de
- Absturz Probleme wurden behoben
- Fehler wurde behoben, welcher den Hyperdrive mit dem Vorbesteller Schiff verhinderte
und so ein Flug zum nächsten Planeten verhinderte
- Einige Fehler wurden behoben
- Framerate wurde deutlich verbessert
Release: 22.08.2016 (Version 1.05)
Quelle: gamezone.de | gameswelt.de | areagames.de
- Weitere Fehler und Probleme werden behoben
- "Spiel speichert nicht, wenn man einen vorherigen Speicherstand lädt", wurde behoben
- Ein Fehler im Entdeckungsmenü wurde behoben
Release: 25.08.2016 (Version 1.06)
Quelle: play3.de
- Weitere 12% der bekannten Fehler, wurden behoben
- Allgemeine Verbesserungen wurde vorgenommen
Release: 27.08.2016 (Version 1.07)
Quelle: play3.de | areagames.de
- 75% Lifesupport wird nicht mehr wörtlich angekündigt
- Kleiner Ruckler nach Speichern an einem Außenposten ist weg
- Die Recharge Photon Cannon-Text-Box ist weg
- Die Upload-Discovery-Option auf einem Planeten ohne Fauna ist weg
- Beim Nachladen des Plasmalauncher lädt er direkt auf 100% statt 70%
- Der Atlas-Path ist jetzt die 5. Wegpunkt-Markierung auf der Galaxy-Map
- Die Größe und das Gewicht beim Scannen einer Kreatur ist gefixt
- Das Scannen fliegender Kreaturen ist einfacher geworden
- Player no longer able to redeem your pre-order ship at a point
which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.n
- Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off,
if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t,
this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
- 671 MB groß
Release: 05.09.2016 (Version 1.08)
Quelle: reddit.com
Release: 19.09.2016 (Version 1.09)
Quelle: play3.de
- Mehr Bug Fixes
- Demnach wurde das sogenannte Stacking Exploit (Stapeln) entfernt.
- In Sachen Sound und Grafik gab es laut den Spielern einige kleinere Verbesserungen.
- Weitere Spieler berichten, dass Speichern schneller vonstattengeht.
- Es funktioniert nach dem Patch offenbar auch nicht mehr,
die Quadrat-Taste gedrückt zu halten, beim Hochladen mehrerer Entdeckungen,
auch die Funktionalität der Dreieck-Taste beim Bewegen von Inventargegenständen wurde geändert.
- 700 MB groß
Release: 25.11.2016 (Version 1.10)
Quelle: play3.de | areagames.de | play3.de
- Added photo mode
- Large optimisations to the engine to accommodate base building
- Fixed technology becoming instantly fully charged when repaired
- Fixed ship appearing on incorrect pad in space station after loading
- Added interactable objects that required certain tech to collect
- Added shootable objects that require certain tech to mine
- Rebalanced resource availability and technology charge requirements
- Fixed initial game flow: where travelling to space too quickly after visiting the monolith
could prevent the first atlas station notification appearing
- Prevented player being prompted to scan for buildings
before leaving the system after visiting the monolith
- Prevented laser and melee attacks while in space from attempting to edit terrain
- Improved calculation of resources received when mining terrain
- Renamed Signal Scanners to Signal Boosters
- Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
- Removed signal booster from being distributed on terrain, as player can now build them
- Improved accuracy of environment detection, fixing cases where it rained inside caves
- Fixed galactic waypoints not loading correctly across saves
- Removed atlas pass v1 requirement from doors in stations
- Suit upgrade pods are no longer spawned in stations
- Suit upgrade pods can now only be used once
- Fixed collision in anomaly that was causing issues when exiting larger ships
- Increased the number of different NPC character models generated per system
- Fixed the game always remaining in day time for players who began their save prior to patch 1.03
- Fixed a potential crash in foliage instance renderer
- Fixed stats page in asian languages
- Fixed multiple issues with asian language formatting
- Multiple improvements and fixes to localisation text in all languages
- Added new icons for specific types of primary resources
- Fixed health bars not appearing on some targets
- Added hazard and life support drain indicators
- Fixed mission messages not appearing in a timely fashion
- Beacons now notify the player that they will save the game
- Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
- Improved navigation in discovery UI
- Massive speed improvements to browsing huge discovery lists
- Increased size of discovery storage
- Added option to load "Earliest" previous save in Options menu
- Fixed weapon naming
- Added icon to remind players of the reload button when weapon is empty
- Multiple fixes for viewing discoveries
- Added biome specific plants
- Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
- Improved distribution of plant life across all terrain types
- Introduced visual differentiation of red, green and blue star systems
- Introduced new mineable terrain resources found only in red, green and blue star systems
- Reduced average building frequency
- Introduced planets with elevated building density
- Introduced planets with no buildings or sentient life
- Increased the proportion of lush and tropical planets
- Decreased the proportion of lifeless planets
- Fixed bug where multiple ships could appear, overlapping, at the player's start scene
- Prevented certain building types being incorrectly placed underwater
- Prevented multiple buildings occasionally being placed in overlapping positions
- Prevented buildings occasionally being placed intersecting with the terrain
- Improved and altered per-planet terrain resource generation, improving gameplay and visuals
- Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
- Fixed slow memory leak in creature role allocation
- Improved creature animation speeds
- Fixed issues where some creatures turns had the incorrect frame count
- Fixed occasional crash when interacting with creatures
- Increased proportion of vibrant blue skies
- Corrected cloud levels for clear skies
- Improved average cloud level settings
- Fixed cloud rendering while flying in your ship
- Improved atmosphere depth when transitioning to space
- Increased fidelity of atmosphere rendering on nearest planet
- Improved atmospheric fog as you fly to a planet
- Improved fog method for planets seen on the horizon
- Improved terrain generation algorithms
- Improved and extended blend areas between different terrain noise types
- Terrains now generate more open spaces
- Smaller features now appear at nearer lods to improve visuals in the distance
- Fixed objects being placed on incorrect terrain material types
- Improved resolution of distant planet terrain
- Decreased differences between planet as seen from space and actual planet terrain
- Fixed seams on planets when seen from space
- Improvements to terrain material selection and terrain material blending
- Terrain generation priority and cost calculation improvements
- Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
- We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
- Introduced more varied and vibrant colouring to terrain for each biome
- Decreased frequency of brown terrain colour selections
- Changed texture scales to improve transition between terrain lods
- Improved terrain colour combinations to add variety and better match terrain contouring
- Improved terrain texture blending method to better retain vibrant colours
- Improved settings for hue, saturation and value noise variation on terrain
- Fixed a number of issues causing holes to be seen in the planet terrain
- Fixed occasional crash when mining terrain
- Fixed colour of muzzle flashes on player weapons
- Added muzzle flashes to ship weapons
- Added cockpit lighting for damage and weapon firing
- Added debris to freighter explosion effect
- Improved freighter cargo explosions
- Improved photon cannon hit and space explosion effects
- Improved turret explosion effect
- Improved grass colour selection
- Improved grass colouring method to match underlying terrain colour
- Improved grass placement to match gradient of terrain, and rocky terrain slope patches
- Improved lighting on grass
- Improved alpha cutoffs and blending for grass in the distance
- Improved colouring method for on-planet buildings
- Fixed "pop" in lighting when flying between planets
- Fixed incorrect lighting seen in shadow areas
- Improved lighting method when rendering tree leaves
- Fixed procedural texturing on objects with multiple overlapping textures
- Fixed size of certain texture atlas normal maps
- Fixed texture scaling on asteroids
- Zinc plant is now more obvious when it has been gathered
- Fixed occasional rendering errors due to precision on cockpit during warp
- Fixed pulse lines not appearing when pulse driving out from planet atmosphere
- Fixed shadowing artefacts on imposters
- Improved asteroids to allow much denser fields
- Improved explosion effects
- Fixed scale of moons on the space map
- Added freighter groups to the space map
- Changed distribution of resources in asteroids
- AI ships will now clear asteroids in their path
- Planets are now scannable from space to see their resources
- Fixed bounty targets warping out too soon
- Improved HUD indicators in space combat
- Added damaged ship effect on AI starships
- Added formation flying
- Improved locking on passive starships
- Improved AI combat flight patterns
- Added new ship weapon technology
- Holding brake whilst turning now activates drift for fast turns
- Improved AI ship freighter attacking
- Improved freighter targeting code when under attack by enemy ships
- Fixed pulse drive to prevent travel through freighters
- Improved docking code
- Added hangar to the lead freighter
- Added docking in freighters
- Added icon to accessible freighter hangars
- Added colouring to cargo drops to identify what is in them
- You can now only pick up cargo drops that will fit in your inventory
- Added auxiliary freight ships to freighter groups
- Added alert lights and alarm audio for when freighters are in combat
- Improved turret lights and explosions
- Improved muzzle flashes on freighter turrets
- Added indicator of cargo contents
- Freighter Commanders now give rewards for rescuing them from pirate attack
- Fixed collision on freighter cargo containers
- Updated the lush ambience to make the wind sounds less noisy
- Ambient background fauna now checks for the presence of creatures
- Added rain on foliage
- Added rain on ship
- Added freighter specific footsteps
- When on a dead planet, no music will play
- Round table prop now plays an appropriate sound
- Added more music to the loading sequence and game start
- Added audio to new base building props
- Created sounds for new base building props
- Added audio to freighter doors and internal freighter ambiences
- Added freighter explosions
- Added freighter alarm
- Added ambient radio comms when approaching a freighter
- Fixed missing sounds when in a space station due to the mix settings
- Multi-tool upgrades now affect audio
- Lots of minor mix changes
- Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
Release: 28.11.2016 (Version 1.11)
Quelle: gamezone.de | gamez.de
- Following reports of some people experiencing issues with the game while unsupported mods are installed,
we've added mod detection which will show a warning screen on loading when mods are detected.
A click or button press will dismiss this screen.
- Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
- Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
- Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
Note: this is a preventative fix and won't fix the issue for those who have already experienced this bug.
We have a cure for those who have experienced on the way, it'll be released in our next patch.
- Following player feedback, we have clarified messaging when being given tech that you already know.
- Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
- Running the game via the .exe file should no longer give Steam Init errors.
Release: 07.12.2016 (Version 1.12)
Quelle: play3.de
- Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
- Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
- Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
- Fixed an issue where underwater buildings could spawn without doors which in rare cases
would mean the NPC missions could not be completed.
(Note: If you are still being pointed to missing facilities during the NPC questlines,
you can either claim a new base and re-build the NPC terminal, or if you have a Freighter,
remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates.
We are still working on a more permanent fix for this issue).
Release: 12.12.2016 (Version 1.13)
Quelle: play3.de
- Fixed a bug that would make the player character small.
- Space battles will now vary in size more and players should see bigger battles.
- Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection.
You will still be on the verge of death when you load in, but it won’t happen instantaneously.
- Removed duplicated planets from discoveries menu.
- Fixed an issue with redeeming promo ships in survival,
which would result in the ship being spawned above the ground.
- Fix for missing ruins underwater which could cause missions to point to nothing.
- Fixed some rare crashes.
Various audio tweaks and fixes:
Added ladder climbing sounds.
Fixed base building prop sounds not playing when placed inside a Freighter.
Added sound effect for calling Freighters.
Added sound effect when using communication stations.
Fixed an issue which could affect ambient sound in Freighters.
Changed the sound effect when using the Terminus Teleporter.
Release: 09.03.2017
Quelle: play3.de | gamezone.de | no-mans-sky.com
- PS4 Pro Support: 4K hochskaliert
- HDR Support für PS4 Pro & PS4
- Bodenfahrzeuige werden in Spiel eingebaut
- bessere Texuren, verbesserte Beleuchtung
- 50% more generative soundscapes
- Additional game loading and game start music
- Added multi-room base ambiences
- More detailed rain system, including room dependent and indoor window rain
- Added indoor storm ambience
- Changes to reverb system
- Fix for a flood of sounds which could occur during the tutorial
- Improved ship landing code
- Fixed AI ships appearing in the air with landing gear deployed
- Ship weapons operate using a new multi-mode system
- Fix for being able to spawn freighters underground while you are jetpacking
- Prevent all docking points in stations, freighters and outposts being taken by AI ships
- Fixed issue where ships could occasionally become invisible
- Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
- Freighter containers now drop less Titanium, Thamium and Copper
- Freighter containers now have a chance to drop Nanite Clusters
- Traders can now drop Nanite Clusters
- Traders no longer drop Copper or Iron
- Reduced camera shake whilst taking hits in space combat
- Reduced pirate damage in survival mode
- Reduced damage on ship laser
- Tweaked ship exit animations to improve player placement
- Added damage and resource numbers in combat and when mining, toggleable in the Options menu
- Allow multiple weapon types on the multitool
- Free weapons and ships now have broken slots
- Recruit NPCs have more descriptive names
- Fixed holes appearing in high detail terrain regions
- Made player respawn positioning more robust
- Introduced new growable plant type
- Fixed slow memory leak in material effects
- Removed several minor memory leaks on warp
- Boosted shield recharge rate whilst in caves slightly
- BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start.
Tweaked build requirements so that both are possible to build on player's first planet
- Drones now drop small amount of zinc on destruction
- Reduced amount of platinum from depots
- Fixed Vy'Keen depots dropping titanium instead of platinum
- Improved balance of hazards on Scorched and Frozen planets
- Reworked NPC secondary interactions to give you standing in exchange for offerings
- Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
- Reduced the amount of tech available for NPC reward
- Fixed projectiles shooting through certain unmineable substances
- Adjusted space stations to minimise cases where NPCs intersect with the environment
- Fixed issue where the suit upgrade chamber would occasionally disappear
- Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
- Moved snap points for the glass corridor to be correctly grid aligned
- Galactic Terminals now have consistent pricing, regardless of where in a base they are added
- Fixed plants not being removed after removing the planter below them
- Deleting a room now refunds not only the room itself, but also its contents
- Fixed some plants and rocks not being removed when placing down a base building part
- Fixed the colour of the base terminal light occasionally resetting to red
- Terminals no longer can be build over windows in the central room
- Fixed base building colours becoming corrupt under specific circumstances
- Fixed some NPC missions counting the number of parts in your base incorrectly
- Fixed landing pad not snapping correctly to some parts
- Fixed issues where resource harvester would fail to gather resources
- Left mouse button and right trigger can now be used to build
- Fixed various precision problems with building in freighters
- Fixed some cases where grenades would fail to edit the terrain
- Organised parts in the base building menu to be more intuitive
- Added animation within the Quick Menu
- Changed the hyperdrive stat to be measured in Light Years
- Opening the menu will now return to the last page you viewed
- Added a new Tech stat section to the Tech info popup
- Improved mouse smoothing
- Improved mouse sensitivity
- Clearer and more detailed multitool, ship and freighter comparison screen
- Fixed flickering transition between Inventory and Options Menu pages
- Reduced number of menu options requiring a button to be held rather than pressed
- Improved responsiveness of button holding
- Fixed a bug in the options menu where the title bar would flicker
- Improvements to discovery timeline UI
- Added "Set Waypoint" option to the solar system pop-up
- Improved alignment at aspect ratios other than 16:9
- Prevented player notifications showing up during credits and redeem screen
- Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
- Increased icon resolutions to support play at 4k resolutions
- Fullscreen effects are now correctly displayed when entering a hazard
- Disabled the quick menu while warping between systems
- Removed obsolete Generation Detail option in settings
- Updated display of new discoveries to be clearer and more readable
- Fixed some Japanese and Russian localisation issues and text overlap
- Made cinematic black bars less frequent and obtrusive
- Made is so cinematic black bars can be dismissed
- Race standing is now displayed on the journey milestone page
- Fixed various windows occasionally appearing partially offscreen
- New visuals and backgrounds on mode select, options and inventory screens
- Reduced banding artifacts on some metallic surfaces
- Fixed seam artifacts on some normal maps
- Fixed shadows being too black over water on certain planets
- Fixed very occasional errant black geometry in space
- Improved performance of water rendering
- Improved performance in forward rendering passes
- Improved performance in spotlight rendering
- Fixed some issues with flickering lights
- Correctly oriented IBL map, fixing several lighting issues
- Fixed issue where vertex displacement would glitch when walking between regions
Release: 14.03.2017 (Version 1.22)
Quelle: play3.de | gamezone.de | gamepro.de
- Exocraft Geobays can now be crafted on any planet:
this means vehicles can be summoned anywhere (whereas previously,
vehicles could only be summoned on your home planet).
- HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
- Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
- Fixed an issue which could cause the Starship cockpit to vanish when exiting
- Fixed some freighter door texture issues
- Fixed a rare crash when scanning from a vehicle
- Fixed a rare crash when feeding creatures
- Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
- During warp the quick menu now hides properly as intended
Release: 17.03.2017 (Version 1.23)
Quelle: play3.de | gamezone.de
- Optimised HBAO so that it runs faster
- Added an option to lock framerate on PS4 to 30 fps to keep the frame rate stable
- Sentinel drones now investigate correctly when in a vehicle
- Fixed a rare bug that could cause players to fall through the floor when exiting a ship
- Fixed texturing issue in freighter bases
- Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
- Fixed a bug that causes freighters to be too cheap
- You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
- Fix for ships spawning on top of each other
- Fixed a crash in physics
- Fixed a crash resulting from running out of memory
- Improved vehicle audio
- Fix for certain UI elements having over-saturated colours in HDR
- Fix for font anti-aliasing in HDR
- Improved performance of UI rendering in HDR
- Fix for HDR rendering being dark on some TV models
- Fixed a visual issue with the T-shaped corridor
- Added error messaging for failed uploads to Steam Workshop
- Colossus camera is now slightly further back when moving at speed
- Exocraft mining lasers are now easier to aim up
- Increased yield from Autonomous Field Mining Units
- Fixed issue with Colossus Exocraft's wheels sinking through the ground
- Adjust colossus collision to make it harder to go underground
- Enable Steam Controller in base reporting and Steam Workshop base upload
- The animation when exiting the Colossus is improved
- Exocraft mining laser uses less fuel but is less effective in combat
- Fixes for the white sphere that shows when at the photo mode boundary
- Fix for ladders vanishing in bases
- Fixed a crash when uploading and downloading bases using Steam Workshop
- Default to frame lock on for PS4 and off for PS4Pro
- Fixed an issue caused when dying in permadeath with the inventory screen open
- Fixed a bug causing poor performace when in a vehicle near predator creatures
Release: 27.03.2017 (Version 1.24)
Quelle: play3.de
- Fixed an issue that caused player’s bases not to appear
- Optimised light shafts, allowing us to enable them on PS4
- Fixed a game freeze/lock up that could occur when in space
- Improved frame rate when playing with unlocked frame rate, or vsync disabled
- Various minor performance optimisations
- Fixed some rare crashes & freezes
- 3,93 GB groß
Release: 11.08.2017 (Version 1.30)
Quelle: play3.de | play3.de | playm.de | deutsch=gamezone.de
- Unter dem Namen „Atlas Rises“ wird das neueste Update die zentrale Geschichte verbessern
- Sowie wird ein Schnellreisesystem integrieren, das mit Hilfe der Portale verwirklicht wird.
- neue Story mit einer Spielzeit von bis zu 30 Stunden kostenlos hinzugefügt
GENERATION
- Increased variety in weather, planet and structure names
- More base building parts have unique names
- Prevented trees spawning on sheer cliffs
- Improved object placement on slopes
- Improved grass placement and density
- Changed the default starting ship model
- Regenerated galaxy to remove differences between survival, normal and creative game modes
- Improved building distribution
- Increased distribution of heridium deposits
- Improved generation of beaches along shorelines
- Repositioned player bases to accommodate generation changes
EXPLORATION
- Improved balance of hazards between planets
- Improved settings for hazard damage and strength
- Reduce cave hazard recharge times
- Added Shielding Shard to the starting player inventory
- Limited the depth at which buildings can spawn underwater
GAMEPLAY
- More tech available in tech shops
- Balanced tech shop standing requirements
- Standing lights have a proper name when you interact with them
- Increased robustness of systems for locating buildings
- Increased number and types of objects which can be scanned
- Increased information available about scanned foliage and creatures
- Improved planet resource lists
- Craftable products now sorted by most recent use
- Improved differentiation of weapons
- Fixed pinning product recipes and technology guides
- Continued story unlocked through abandoned buildings
- Added interactions and dialogue options for many structures and characters
- Overhauled secondary character interactions
TRADE AND FARMING
- Alloys, farm products and new gas products now form separate branches of a larger craft tree
- Added new valuable higher tier craft products
- Added new harvester to harvest atmospheric gases
- Added new trade specific products
- Added new farmable "Star Bramble" plant
- Added larger 4 plant hydroponic tray
- Increased contrast between picked and unpicked resource plants to more easily tell them apart
- Balanced priced of alloys, farm products and gases
- Improved distributions of resources on planets
- Improved scan ranges for resources on planets
- Added scan markers on more smaller plutonium crystals to aid resource gathering
FREIGHTERS
- Balanced freighter prices
- Fixed collision on freighter bridge
- Added freighter classes
- Added ability to warp in your freighter
- Fixed floating turrets on capital freighters
SPACE
- Improved space heavy air
- Added requirement to scan planets in order to reveal their names
- Improved planet name display as you enter orbit
- Fix for massive carve radius when mining asteroids
GALACTIC MAP
- Updated galactic map UI
- Improved galactic map controls
- Improved star names gathered in galaxy map flythrough
- Improved distribution of different coloured stars
- Added interstellar scan events
STARSHIPS
- Added ability to summon your ship from the quick menu
- Refined ship reticules
- Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
- Added new ship technology
- Balanced space combat
- Balanced ship weapons and technology
- Updated ship weapon projectile effects
- Updated ship hit direction markers
- Improved flare graphics on ships
- Improved loot containers dropped by AI ships
- Improved effects on damaged AI ships
- Balanced crashed ships broken slots and repair costs
- Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
- Updated design of Atlas pass icons
- Added ability to look around the cockpit when landed
- Allowed player to remain in ship cockpit after landing
- Improved spawning and distribution of AI ships
- Improved ship altimeter
- Added in-ship communicator
- Added button prompt for ship zoom
- Fixed a bug where your ship could become invisible by visiting the galactic map
- Improved Pirate systems including the ability to negotiate or call in support
- Added low flight mode
- Improved landing code
UI
- Divided options menu into several pages
- Revised Journey page
- New Gek, Korvax and Vy’keen medals
- New medals for the merchant, mercenary and explorer guilds
- Revised log page
- Fixed animation on markers as they are removed
- Improved binocular UI
- Updated journey milestone icons
- Overhauled discovery log
- Added cardinal directions to compass
- Added distance markers to compass
- Fix for "redeem content" showing twice on Steam menu
- New trade and product icons
- Revised combat ship markers
- Improved ship tracking arrows when flying away from targets
- Overhauled conversation interface
GRAPHICS
- Improved HBAO filtering around edges
- Improved TAA handling of grass blade edges
- Introduced depth of field effect during interactions
- Added LOD meshes and imposters to various props
- Fixed texturing on the buildable door
- Reduced HBAO shimmer
- Reduced shadow acne
- Fixed artifacts with imposter shadows
- Improved double-sided normals for foliage
- Improved terrain texturing and texture blending
- Improved grass colour blending and integration with terrain
- Improved grass and leaf materials
- Improved colour palettes across several biomes
- Improved planet night skies
- Fixed z-fighting on small glowing plants
- Various graphics optimisations and fixes
- Visual improvements to Atlas stations
- Replaced all terrain textures with higher detail and quality variants
- Added new higher detail foliage variants to several biomes
- Upgraded textures on several cave props
AUDIO
- Four new sets of soundscapes by 65 Days of Static
- Reworked space combat audio
- Reworked space explosions
- Added new ship weapon sounds
- Added weird biome soundscape
- Added new music and sound effects for story mode
- Lots of new UI sounds
- Minor mix changes and optimisations
LANGUAGE
- Various minor language fixes and improvements
- 7,3 GB groß
-
Release: 13.08.2017 (Version 1.31)
Quelle: gamezone.de | play3.de
- So soll das jüngste Update etwa einen Fehler beheben, der No Man's Sky abstürzen ließ,
sobald die Galaxy-Map geöffnet wurde und zu viele Wegpunkte aktiv waren.
- Zudem wurde ein Fehler aus der Galaxie von No Man's Sky verbannt, der das Spiel beim Speichervorgang zum Absturz brachte
vor allem bei Spielern, die zuvor "besonders lange gespielt haben".
Release: 17.08.2017 (Version 1.32)
Quelle: gamezone.de
- Fixed an issue that could cause cargo slots not to unlock after purchase
- Players who had previously learned all alien words are now able to progress through the story
- Players who've unlocked all general exosuit slots can now unlock tech and cargo slots as intended
- We've fixed an issue that caused base NPCs to stop responding after claiming a new base location.
This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
- Fixed an issue preventing players from being able to finish farmer and exocraft missions
- The base terminus teleporter will now display mission objectives, allowing you to select the correct system.
It will also no longer 'forget' mission critical systems. This will prevent new occurrences of this issue and
a fix for those who've already experienced it is under investigation
- Creative mode players no longer need to complete mercenary missions as part of the story
- Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
- Custom waypoints will no longer override the Atlas Path in the Galactic Map
- Standing will now be correctly awarded for guild missions
- Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
- Fixed an issue that allowed players to miss Atlas Stations, which prevented progress.
This will prevent new occurrences of the issue, a fix for those who've already experienced it is under investigation
- Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
- Fixed an issue causing waypoint lines not to draw in the Galactic Map
- Fixed some rare crashes
- The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards
when scanning with Flora or Fauna upgrades
Release: 22.08.2017 (Version 1.33)
Quelle: nomansky.com
- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes spawning close to or intersecting buildings
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
- Fixed issue where mission waypoints on the galactic map would not be for your current mission
- Improved UI error messages relating to missions on the galactic map
- Improved ship speed output on ship HUD
- Increased guidance for finding Convergence Cubes as part of the scientist mission
- Prevented some tutorials (for example for life support) from being shown in your log
- Prevented Artemis being visible in the holohub after they should have left
- Protected against some cases where missions can send you to depot which has already been destroyed
- Improved binocular scanning for background objects
- Prevented binocular scanning flicking between multiple objects
- Added ability to scan all building types and fixed their displayed names
- Added ability to scan ships
- Fixed text truncation on binocular HUD
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- Fixed display of longer planet names on the discovery page UI
- Added ability to cancel in progress missions
- Added faction icons on the galactic map
- Improved ship handling when booster upgrades are installed
- Fixed mission notifications showing an incorrect icon for Electron Vapour
- Fixed an issue where portals you’ve returned through could not be updated to a different address
- Improved visuals around icons for different inventories
- Added joypad and keyboard controls for switching between inventories
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
- Fix for visual artifacts from transparent objects showing through the warp effect
- Reduced cases where terrain editing changes are lost when reloading a save
- Reduced difficulty of the final armourer mission
- Improved low flight mode handling
- Fixed crash in string translation when loading certain saves
- Added missing scan event icon to the Antimatter tutorial
- Fixed terrain editor being built with full charge
- Fixed occasional hang in displaying some multi-byte characters
- Improved saving and loading of terrain edits
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
- Fixed very occasional crash in rendering
- Fixed occasional crash relating to destructible objects
- Prevented the interaction camera occasionally triggering at inappropriate times
- Fixed the Farmer displaying the wrong text for their final mission
- Prevented pinned missions occasionally being deselected on warp
- Fixed issue where players could become stuck in the final atlas station
- Improved automatically selecting missions from NPCs in your base when they begin
- Improved pricing of base building parts in normal mode
Release: 26.08.2017 (Version 1.34)
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritization of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
- Added correct emotion animations for various interactions with NPCs
- Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)
Release: 04.09.2017 (Version 1.35)
Quelle: play3.de
- Introduced ship handling variances between types/classes. Each individual ship now
has procedural handling and speed characteristics, based on their type and class
- Handling is now displayed as a value on the ship statistics screen
- It’s now possible to craft multiples of the same product at once
- Added the ability to craft more of the same product on top of an existing stack
- Improved transferring items between inventories
- Added a toggle to switch from buy to sell screen on the trading menu
- Added variance in handling between ship types
- Improved the appearance of popup menus
- Improved speed and smoothness of user interface page transitions
- Reduced the amount of resource required to repair tech in Survival mode
- Improved visuals for editing terrain
- Improved display of critical warning messages
- Added message to notify the player if they select a portal glyph they have not yet learned
- Added additional information to the quick menu when the player attempts to charge something with insufficient resources
- The quick menu will now automatically close after selecting an option
- Alien words which have been translated are now highlighted in interactions
- Improved messaging when portal glyphs are rewarded
- Improved user interface navigation using Q, E, W, S and A and D keys
- Added ability for player to enable torch while in caves
- Improved galactic map saturation, colours and effects
- Added an option in the galactic map to toggle user waypoints
Fehlerbehebungen
- Fixed an issue preventing players with very long play times being able to save
- Fixed an issue where black dots would occasionally appear while looking into the sun
- Added audio when interacting with portals
- Prevented hazard effects showing while teleporting or warping
- Prevented mission log opening when you unpin recipes
- Prevented players being able to scan creatures through the terrain
- Fixed an issue causing extremely distant points of interest to show when scanning
- Removed large white marker which would occasionally show up permanently over buildings
- Fixed an issue where visited buildings would not correctly update their icon
- Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
- Fixed an issue where scanning buildings would not also scan nearby waypoints
- It’s no longer possible to lose the Atlas Path by using a black hole
- Denying the Atlas Path will no longer show you the Atlas Path
- Balanced the damage potential of the Scatter Blaster upgrade
- Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
- Prevented portals from being incorrectly left enabled at times they shouldn’t be
- Removed grass from bases created prior to the Atlas Rises update
- Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
- Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
- Prevented incorrect distant paths being drawn in the galactic map
- Fixed an issue where galactic map paths would draw incorrectly
- Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
- Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
- Fixed an issue that caused general ship handling to overly effect ship boost handling
- Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
- Fixed some rare crashes
Release: 15.09.2017 (Version 1.37)
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types
Bug fixes
- Players who find themselves a long way away from their mission destination can
now use the log to reset the mission.
The mission log will highlight missions and destinations over several thousand light years away with a red icon.
Holding R3 or the middle mouse button over this icon will reset
the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs.
If you experienced this issue, the next time you find a portal glyph,
those that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
Release: 04.10.2017 (Version 1.38)
Quelle: gamezone.de | play3.de
- You will now be presented with 5 save-game slots (each of which can be used for any game mode).
Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game: one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select
- Hinzu gekommen sind etwa neue Fehlermeldungen,
wenn mit dem Economy-Scanner kein Außenposten gefunden werden konnte.
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems,
to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.
Note: no new storms have been added, and the frequency of storms has not been adjusted.
Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building
radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted:
the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player’s home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
Release: 24.07.2018 (Version 1.??) NEXT
Quelle: play3.de | xboxdynasty.de
- Ein richtiger Multiplayer mit Freunden und Fremden ist endlich nach Jahren möglich
Release: in Arbeit
Quelle: gamepro.de | fehlende Inhalteliste= reddit.com
Einige Inhalte wurden in älteren Videos gezeigt jedoch waren sie nicht in der Kaufversion enthalten
- Gigantische Frachter auf Handelsrouten können nun entsenden werden
- "Temporal Anti-Aliasing" (TAA) wird hinzugefügt
- Sowie einer neuen Rendering-Technik für die Darstellung diverser atmosphärischer Effekte
Release: in Arbeit 12.11.2020 (Version 3.11.64966.0)
Quelle: xboxdynasty.de | play3.de | release=play3.de
- PS5 Support: 4K mit 60 FPS
- Belebtere Welten
- 32 Spieler im Multiplayer
- Ultra Visuals
- Umfangreiches Basisgebäude
- Schnellere Ladezeiten
- Gespeicherte Spielstände können von früheren Konsolengenerationen auf die nächste Generation übertragen werden
- PlayStation VR-Besitzer können die VR-Version von No Man’s Sky im Abwärtskompatibilitäts-Modus der PlayStation 5 spielen
- PlayStation 5-Benutzer können die Aktivitätenfunktion verwenden, um ihre Meilensteine für die Reise zu verfolgen und zu verwalten
- Das haptische Feedback des DualSense-Controllers wird ab sofort unterstützt
- Unterstützung für Tempest-3D-AudioTech auf der PlayStation 5 hinzugefügt