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Metal Gear Solid V: Phantom Pain Patch Details (13)
Release: 31.08.2015 (Version 1.01)
Quelle: gamezone.de
- FOB Missionen werden verbessert
- Allgemeine Optimierungen
- Spielstabilität wird verbessert
- 421 MB groß
Release: 02.09.2015 (Server Wartungsarbeiten)
Quelle: play3.de
- Probleme mit den Servern werden behoben
- FOB Missionen eingeschränkt verfügbar
Release: TIPP
- Spielstand defekt, durch Mission 29 oder 42
Quiet als Buddy einstezten ist der Grund
Release: 14.09.2015 (Version 1.03)
Quelle: gamepro.de | consolewars.de
- Savegame-Bug mit Quiet wurde behoben
- Fixed an issue where under specific conditions, the game
halts progression in the black screens displayed after clearing Mission 29 and Mission 42.
- Fixed the issue where once the prior issue is triggered, the save data goes directly to the black screen and game progression is halted.
- Fixed the issue where using the selection controls during the tutorial
when first buying an FOB the game halted progression.
- 400 MB groß
Release: in Arbeit 06.10.2015 (Server Wartungsarbeiten)
Quelle: play3.de
- Metal Gear Solid Online wird endlich aktiviert
- Free Roam Modus wird in MGO freigeschaltet
Menü wurde erweitert (iDroid App)
- AutoMatch (Automatische Spielesuche)
- Create Match (erstelle eine Spiel)
- Select Match (Freund beitreten)
Release: 06.10.2015 (Version 1.04)
Quelle: play3.de | gamezone.de | consolewars.de | play3.de
- Metal Gear Online wird eingebaut
- New “Event FOB” missions added
- FOB insurance service begins
- Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance
(paid service). If you sign up for insurance, then during the insurance period you
will be compensated for any materials and staff lost due to rival infiltrations.
- Staff/materials stolen by the rival will in fact remain on your base,
and an identical amount of staff/materials will be handed over to the rival instead.
- MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.
- The following are not covered by FOB insurance
- New and improved missions for Combat Deployment (Online)! Rewards also get a huge boost
- Get ready for a broader, more varied range of missions available in Combat Deployment (Online).
The rewards will diversify to match!
- Some missions may reward you with extremely high-rank soldiers, and others may provide rare medicinal plants such as Haoma and Digitalis (Lutea).
- Additionally, the time it takes your units complete their mission can be shortened using MB Coins.
- New equipment added! A higher level of performance… Grade 7
- S1000 AIR-S[★7]
- HAIL MGR-4[★7]
- AM MRS-71 RIFLE[★7]
- FOB expansion time reduction now available
- Improvements to on-screen UI elements and point scoring
- GMP and materials limits are greatly increased online!
Other changes
- Improvements have also been made to other elements, including PF Rating,
which indicates the strength of your Mother Base, and sort functions on the mission deployment prep screen.
- Also, for auto-assigning staff to units, an option for prioritizing the Security Team has been added,
to make FOB Missions even easier to enjoy. Various balance adjustments and bug fixes have been implemented as well.
- Metal Gear Online wird eingebaut
- Extra Download oder Update? ca. 940 MB groß
Release: 23.10.2015 (MGO Version 1.01)
Quelle: gamezone.de | play3.de
Auto-matching
- You will now be matched with players of similar level to your highest character level.
- It is now less likely to join a host with poor network connection.
Mission Adjustments
- The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.
Loadout/Equipment Adjustments
- The "E.LOCATOR" will now only available for the Scout class.
- Machines guns and launchers will now only be available for the Enforcer class.
- Shotguns will now only available for the Infiltrator class.
Character Ability Adjustments
- Overall movement speed will be increased.
- Mobility has been re-balanced to allow faster travelling between objectives.
- Infiltrators will have health and stamina decreased.
- Enforcers will have health and stamina increased.
- Scouts will have health increased.
- Scouts will be able to mark targets more quickly while using binoculars.
Weapon Adjustments
- Firing sway for Machine Guns will be reduced.
- Weapon sway will be reduced overall when aiming in first-person view.
- Damage inflicted by the Walker Gear's Gatling gun will be reduced.
- Walker Gears and Anti-Aircraft will now take more damage from certain weapons.
- Weapon damage of certain weapons are being adjusted for better balance.
- Damage value on the ISANDO RGL-220" will be significantly reduced.
- Reduced ammo count on "ISANDO RGL-220" .
- Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" will be reduced.
- The throwing arch of the Empty Magazine will be invisible to enemies.
- The noise radius made by Empty Magazines when they land will be expanded.
Item Adjustments
- Max carry amount of "C.BOX" will be increased.
Stealth Camo (STEALTH CAMO.PP) adjustments while using the STEALTH CAMO+ Ability
- Stealth camo will be temporarily disabled when taking damage.
- Battery life will be reduced, and battery will take longer to charge.
- Marking time for cloaked players will be reduced.
- Cloaked players detected with NVG will be marked in standard marking time.
CQC Adjustments
- Range for CQC grabs will be narrowed.
- Icon for CQC grabs will no longer be displayed.
- Non-lethal damage done by CQC hits and grabs will be reduced.
- 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.
Fulton Adjustments
- Fulton speed when using "FULTON+" Lv.2 or greater will be slowed.
- When a player fultons an enemy, the fulton balloon and the enemy will be invincible to other teammates.
Buddy System Adjustments
- Time required to establish a buddy link using the link action will be shortened.
- Link action will succeed regardless of the direction your character is facing, as long as you are in range.
- The buddy gauge will now clear at the beginning of each round.
Other Adjustments
- Search filters in "SELECT MATCH" will be now saved.
- Countdown time on the Spawn screen has been extended from 10 seconds to 15 seconds.
Release: 10.11.2015
Quelle: xboxdynasty.de | play3.de | consolewars.de
Bug Fixes
- Fixed issue where matches in progress would not end properly when servers would go down for maintenance.
- Fixed issue where the respawn screen may have been shown multiple times depending on the network status.
- Fixed various causes of session disconnection that occur at the beginning of a match.
- Fixed issue where defenders who joined in the middle of a CLOAK AND DAGGER match could use stealth camo.
- Fixed issue in CLOAK AND DAGGER missions where weapon quick change would sometimes temporarily disable stealth camo for the infiltrating team.
- Fixed issue where party menu would not function properly after auto-matching.
- Fixed issue where the "KO effect" would not vanish from the screen, even after waking.
- Fixed issue where SELECT MATCH host list would not be displayed properly depending on network status.
- Fixed issue where firing sway/recoil would not spread properly when using the walker gear's Gatling gun.
- Fixed issue where certain fonts would not display properly.
- Fixed issue where battle log would sometimes not display.
- Fixed issue where incorrect stats would result from joining a match in-progress.
- Fixed issue where character level would sometimes revert to Lv. 0.
Auto-matching improvements
- You will now be matched with players of similar level to your highest character level. If you have ascended,
you will match with players at your highest level before ascending.
- It is now less likely to join a host with poor network connection.
- Adjusted auto-match day/night balance
SELECT MATCH Adjustments
- Search filters in "SELECT MATCH" will be now saved.
- The "ANY" option has been removed from the search password options.
- Host list will been randomized with every refresh.
Menu Improvements
- Additional delay has been added to the Mission Results screen to allow more time before host proceeds to the next match.
- Spawn screen wait time has been increased from 10 seconds to 15 seconds.
- Your team's role in a match ("Attackers", etc.) will now be displayed in the upper left of the Spawn Screen.
- Adjusted ranking screen so that you can switch between the top players and your own personal ranking.
- Disabled character level display in the iDroid while offline.
Mission Rule Adjustments
- Adjusted CLOAK AND DAGGER missions so that if all remaining members on a team are put to sleep or incapacitated, that team will lose.
- Adjusted CLOAK AND DAGGER so that if a player on the attacking team kills themselves, stealth will no longer be disabled.
Loadout/Equipment Adjustments
- The "E.LOCATOR" is now only available for the Scout class.
- Machines guns and launchers are now only be available for the Enforcer class.
- Shotguns are now only available for the Infiltrator class.
- Level-based equipment rewards have been adjusted as follows:
Scouts:
Lv.23 : WU S333 --> G44
Lv.30 : RASP TB-SG --> WU S333
Lv.35 : SERVAL AMR-7 --> C-4
Lv.37 : FB MR R-LAUNCHER --> SERVAL AMR-7
Enforcers:
Lv.17 : E.LOCATOR --> Sz.-336 SMG
Lv.23 : AM D114 --> FB MR R-LAUNCHER
Lv.30 : DECOY --> HAIL MGR-4
Lv.33 : FULTON CANNON --> AM D114
Infiltrators:
Lv.10 : KABARGA-83 --> M21 D-MINE
Lv.11 : E.LOCATOR --> SLEEP GRENADE
Lv.20 : RASP TB-SG --> KABARGA-83
?Lv.30 : UN-AAM --> LLG-MINE
Lv.37 : HAIL MGR-4 --> RASP TB-SG
* As a result of these changes, custom loadouts will be reset during the maintenance period following the update patch.
Character Ability Adjustments
- Overall movement speed has been increased.
- Mobility has been re-balanced to allow faster travel between objectives.
- Infiltrators have had health and stamina decreased.
- Enforcers have had health and stamina increased.
- Scouts have had health increased.
- Scouts can mark targets more quickly while using binoculars.
Weapon Adjustments
- Firing sway for Machine Guns has been reduced.
- Weapon sway has been reduced overall when aiming in first-person view.
- Damage inflicted by the Walker Gear's Gatling gun has been reduced.
- Walker Gears and Anti-Aircraft Emplacements now take more damage from certain weapons
- Weapon damage of certain weapons has been adjusted for better balance.
- Weapon weights for certain weapons has been adjusted for better balance.
- Damage value on the ISANDO RGL-220" has been significantly reduced.
- Reduced ammo count on "ISANDO RGL-220"
- Max carry for "E.LOCATOR,""STUN GRENADE," and "SLEEP GRENADE" has been reduced.
- The throwing arch of the Empty Magazine has been made invisible to enemies.
- The noise radius made by Empty Magazines when they land has been expanded.
Item Adjustments
- Max carry amount of "C.BOX" has been increased.
- The weight of certain items has been adjusted.
Stealth Camo STEALTH CAMO.PP adjustments while using the STEALTH CAMO+ Ability
- Stealth camo is temporarily disabled when taking damage
- Battery life has been reduced, and battery will take longer to charge.
- Marking time for cloaked players has been reduced.
- Cloaked players detected with NVG will be marked in less time.
- Movement speed while in stealth has been reduced.
CQC Adjustments
- Range for CQC grabs has been narrowed.
- Icon for CQC grabs is no longer displayed.
- Non-lethal damage done by CQC hits and grabs has been reduced.
- 1-hit CQC knock-outs are now exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.
- The increase in CQC choke speed in "CQC STEALTH+" Lv.1 or higher has been amplified.
Fulton Adjustments
- Fulton speed when using "FULTON+" Lv.2 or greater has been slowed.
- Collision detection when using "FULTON+" Lv.3 has been improved.
- When a player fultons an enemy, the fulton balloon and the enemy attached to it are now invincible to the player's teammates.
Buddy System Adjustments
- Time required to establish a buddy link using the link action has been shortened.
- Link action will succeed regardless of the direction your character is facing, as long as you are in range.
- The buddy gauge will now clear at the beginning of each round.
Noise Adjustment
- The distance that noise travels when dashing, diving, using empty magazines, and knocking has been extended.
Other Adjustments
- Players can't be marked while invincible immediately following a respawn.
- An adjustment was made so when a player dies from a Walker Gear explosion,
the player that made the Walker Gear explode is credited with the kill.
- When a player kills an enemy that is passed out or asleep (by another player),
the player that knocked the enemy out is credited with an assist.
- When in Remote Play with the PlayStation®Vita, the system menu can now be opened by holding the OPTIONS button.
- It is now possible to join another player's match via their PlayStation®4 profile screen,
if it is a non-password protected match.
- 669,8 MB groß
Release: 17.12.2015 (MGO Version 1.02)
Quelle: xboxdynasty.de | play3.de
Bug fixes
- Fixed an issue in the "BLACK SITE" map where the player could sometimes exit outside the map from the basement.
- Fixed an issue where experience points were not properly distributed for Ascension 3.
- Fixed an issue where the player gained invalid experience points with an incomplete match.
- Fixed an issue where players gained experience points by killing a teammate who is being CQC choked.
- Fixed an issue where experience points were not properly distributed when taking over an enemy controlled Walker gear with multiple players.
- Fixed an issue in "CLOAK AND DAGGER" where players gained Data Disc recovering experience points without actually recovering the Data Disc.
- Fixed an issue with the Avatar customization screen where controller functions were broken.
- Fixed an issue with the System menu where controller functions were broken.
- Fixed an issue with the Party system where players were unable to create a new party right after leaving a party.
- Fixed an issue on the Ranking screen when the player was not included on the list.
- Fixed an issue where players were able to keep the increased loadout slots given by certain abilities, even after removing those certain abilities from their loadout.
- Fixed an issue in the beginning of Round 2 where certain markers from end of Round 1 remained on the Mission Start screen.
Hosting Adjustment
- A new host will be selected when a host abandons the match, allowing all other players in that match to restart a new match with a new host.
- All experience points gained through the abandoned match will be given to all players in that match except the host.
Match Settings
- Added an option to set the minimum player count in "CREATE MATCH".
- This new option will allow players to set up a match with the desired number of team members before the teams split.
- Added an option to set Host Comment in "CREATE MATCH".
Players can set up to 3 comments.
- Added an option to enable or disable Walker Gears in "CREATE MATCH".
- Added an option to set the frequency of weather changes in "CREATE MATCH".
Players can choose between 3 options; FREQUENT, STANDARD, OFF.
- Added a filter in "SELECT MATCH" to show which match is full.
- Added an option to set RUSH mode ON/OFF in "AUTOMATCH".
- Improved "AUTOMATCH" to prevent the players to play on the same map consecutively.
- Improved matchmaking in AUTOMATCH when choosing the RANDOM option.
Players who chose the RANDOM option will now be prioritized into matches together.
Titles and Medals
- Added Titles and Medals as new features.
- Players will now earn Titles and Medals which are rewarded during scheduled maintenances.
- The title a player has earned that required the most effort within the upcoming scheduled maintenance period will be displayed in the in-game scoreboard
- Added a new TITLE screen and MEDAL screen under [iDROID menu > STATS > PERSONAL].
Objective marker
- Added Objective markers as a new feature.
There are 3 different markers that can be placed; Attack marker, Defend marker, and Enemy marker.
The objective markers can be placed on the iDROID map or through binoculars.
The markers are shared with the team and each team can place up to 3 markers.
After placing a marker, players must wait 5 seconds to place the next marker.
- Added a feature under [System menu > Options] to set the Preset radio line that’s automatically played when setting objective markers.
Preset text
- Added Preset text as a new feature.
This feature can be accessed by holding the CALL button and switching the mode to Preset Text.
Players have the option to display the text to your teammates by choosing the lines from the TEAM mode,
or to display to everyone including enemies by choosing the lines from the ALL mode.
Players can flip through the pages and choose the preset texts from total of 4 pages.
Additional BGM (Soundtrack)
- MGSV:TPP SINS OF THE FATHER
- MGR MONSOON
- MGR ARMSTRONG
- MGS:PW THEME
- MGS4 REX VS RAY
- MPO SHOWTIME
- MGS3 THE BOSS
- MGS2 DEAD CELL
- MGS1 DUEL
New scoring criteria
- Destroyed a Walker Gear (This score is rewarded when a player destroys a Walker Gear controlled by an enemy)
- Amazing Throw (This score is rewarded when hitting an enemy in the head with a throwing weapon)
Result Screen Adjustments
- Player characters can now be controlled while the Result screen is displayed.
- Players cannot cause damage to enemy players during this time.
- Damage reactions will be removed during this time.
- Preset radio will broadcast towards all players (Enemy team and teammates).
- Added a feature to close and open the Result screen by pressing a button function.
Ability Adjustments
- Added reload speed boost for WEAPONS+ Lv.3 ability.
- Removed reload speed boost from LETHAL AIM+ Lv.3 ability and added improved firing stability while moving.
- Removed reload speed boost from NON-LETHAL AIM+ Lv.3 ability and added improved firing stability while moving.
- Added the following features to STEALTH CAMO+ Lv.3 ability.
- Disabled the movement speed reduction applied when Stealth Camo is activated.
- Extended the time required for an enemy player to mark a player with this ability.
- Shield dash can now be cancelled out by aiming a weapon with SHIELD Lv.3 ability.
Weapon Adjustments
- Sped up the aiming speed on all handguns except TORNADO-6.
- Sped down the aiming speed on all machine guns except SERVAL AMR-7.
- Decreased the damage value on S1000, KABARGA-83, and BULLHORN SG.
- Extended the firing interval on S1000, KABARGA-83, and BULLHORN SG.
- Increased the blast value on S1000, KABARGA-83, RASP TB-SG, M2000-D, and URAGAN-G.
- Firing at an enemy with a shotgun in close range will knock the enemy to the ground.
- Decreased the blast value on BULLHORN SG.
- Decreased the damage range on STUN GRENADE.
- Decreased the flash effect on STUN GRENADE.
- The flash effect will only generate if the player is taking stun damage or if the explosion happens on camera.
- Decreased the amount of sway when aiming through a weapon with attachments such as scopes and sights while moving.
- Raised the volume on the FULTON CANNON movement sound effect for easier detection.
- Equipping the C.BOX will now protect players from the effect of FULTON CANNON.
- Triggering the FULTON CANNON inside the C.BOX will destroy that box.
- Reduced the effective time on SMOKE GRENADE.
Mission Adjustments
- Significantly increased the time required to recover yourself from stunned/tranquilized state as a defender in "CLOAK AND DAGGER".
- If more than half of your team commits suicide or stuns/tranquilizes themselves,
the team will automatically lose the round as penalty in CLOAK AND DAGGER.
Buddy Adjustments
- Players can no longer respawn at buddy’s location if the buddy is either taking damage or is in an abnormal state.
- An abnormal state will include stunned and tranquilized state and CQC choked.
- Players can no longer use the E-RB WORMHOLE to warp towards their buddy’s location if the buddy is dead.
- The effect shown during buddy respawn and when using the E-RB WORMHOLE will now display red for enemys and blue for allies.
- Fixed an issue where players were able to cancel their inactive state right after buddy respawn
by aiming their weapon or equipping the cardboard box.
Balancing
- Adjusted so that overall, players can level up easier.
- The required amount of XP has been reduced for each level. Some players may experience
a sudden increase in their level when the patch (Ver.1.02) is applied.
- The following changes have been made during the Invincible state right after spawning in.
- Invincible to FULTON CANNONS
- Player will not catch fire.
- Enemy bullets will pass through body without causing damage.
- Slightly decreased the camera shake when a player takes damage in aim mode.
- The exhaustion of stamina from sprinting cannot be canceled out by switching postures.
- Extended the time required to recover from a stunned/tranquilized state.
- Extended the firing interval on the Mortar.
- Adjusted the camera controls on the Mortar.
Other Adjustments
- Added the “Game Type to Start” option under the System menu > Options > Controls Settings/Game Settings.
- Setting this option to MGO will automatically launch MGO when starting up the application.
- Added the “Remote Weapon Controls” option under the System > Options > Camera Settings.
- Improved the possibility to assign a late join player on the same team as their party member’s team.
- A new icon was added in the Objective column of the scoreboard which is displayed
when a player successfully defends the Data Disc in "CLOAK AND DAGGER".
- An unique hit indicator has been added when you cause damage to mechs, such as Walker gears.
- An unique sound effect has been added when you hit an enemy in the head with a throwing weapon.
- Added MGO credits.
- The credits can be accessed from the System menu.
Release: 15.03.2016 (Version 1.08)
FOB Mission
- Additional rewards for FOB events has baennd addes
- Bug fixes and other feature adjustments
- 715 MB groß
Release: 15.03.2016 (MGO Version 1.10)
Quelle: play3.de
- Update system to support new DLC
- new mission "Sabotage" has been addes
- Player Rank sytsem has been added
- Appeal Action feature has been addes
- Dedicated Host feature has been added
- 2,5 GB groß
Release: 07.04.2016 (MGO Version 1.11)
Quelle: play3.de | xboxfront.de
- When standing still, the player character's head will
now turn in the direction the camera is facing.
- Rank will now not be updated when joining in the middle of a game.
- When Dedicated Hosts send preset text, their names will now be displayed in yellow.
- A maintenance notification will now be displayed on the game screen before
a new maintenance begins.
- The mission objective window can now be hidden via the option settings.
- New preset texts have been added.
- Score logs are now displayed while on the kill screen.
Release: 10.05.2016 (MGO Version 1.12)
Quelle: play3.de
Unique Characters
- Quiet can no longer be interrogated.
Rank
- Rank increase and decrease are now displayed in the mission results.
Score
- Score has been adjusted for each mission.
- Assist score will no longer be granted when woken up by a comrade after putting yourself into sleep or stun status.
Damage Adjustments
- Increased damage output from the SVG-76 and M2000-D.
- Reduced the knockback and firing rate of the URAGAN-5.
- Increased stamina damage when landing onto enemy players from a height.
- Reduced stamina damage from cardboard box attacks and low kicks.
Balance Adjustments
- DEMOLITION+ Lv.2 will no longer trigger a thrown weapon to drop when killed by a knife.
- After diving, there is now a delay before you can dive again.
- Sprint duration is now temporarily reduced after diving.
- Crawling out of a cardboard box when prone will no longer produce noise.
Other
- Each player’s network connection quality will now be displayed
- Team creation in AUTOMATCH will now be prioritized for balanced number of players
across both teams over preset party on a single team. *4
- The Rush Mode option is now removed from the mission selection screen in AUTOMATCH
Rush Mode will now occur in random frequency
- A combat log will now be displayed when a player is fulton saved or woken up from sleep or stun status by an ally.
Release: 31.10.2017
Quelle: twitter.com | play3.de
Release: 01.08.2017
Quelle: playm.de | gameswelt.de | play3.de
- Ocelot wird demnach als spielbarer Charakter in den FOB-Missionen auswählbar sein
- neue Badeanzüge für FOB-Mitarbeiter sowie der Goblin- und der Megalodon-Anzug integriert.
- Der Wurmloch-Generator der Stufe 9 kann den Spieler fortan automatisch aus einer kritischen Situation extrahieren.
Release: 24.07.2018
Quelle: play3.de
- Quiet wird demnach als spielbarer Charakter in den FOB-Missionen auswählbar sein
- Schwierigkeitsgrade Einfach und Schwierig wurden zu Event FOBs hinzugefügt
- Neue Waffen zum Entwickeln in den Stufen 7, 8, 9, 10, und 11 wurden hinzugefügt
- Einige Probleme wurden behoben.
- 1,11 GB groß