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Mad Max Patch Details (3)

Autor:

Release: 31.08.2015 (Version 1.01)

Quelle: gameswelt.de | gamezone.de

- Story Missions: Enhance Story Missions flow, dialogue, cutscenes and languages

- Wasteland Missions: Enhanced Wasteland Missions flow, random encounters and camps.

- Stability: Save/Load system and gamewide stability was improved upon.

- GUI/HUD: Fixed some button callouts and icons that were not displaying correctly.

- Open World: Fixed several issues with NPC assets, camera manipulation, currency gathering, vehicle combat, collision, movement and fast travelling.

- Animations: Multiple animations were tweaked for Max, Chumbucket, the garage and open world assets.

- Audio: Voice Over timing was tweaked

- Capture Mode: Fixed camera clipping into the world issues specific to Capture mode

- Leaderboards: Fixed some instances of cutoff text in the Opus Wars leaderboards.

- Pause Menu: Tweaked several settings and options selections

- WBPlay: Improvements in service connectivity.

- 400 MB groß

- WBPlay: Improvements in service connectivity.

Release: 29.09.2015

Quelle: wbgames.com | play3.de

- Added optional “Vehicle roll” setting for more realistic in-air car physics.

- General performance improvements.

- Improved data streaming, enabling content to load faster and easier.

- Improved auto-aim target prioritization.

- Fixed various audio issues.

- Made various GUI fixes and improvements.

- Fixed several instances of the map not loading correctly.

- Made various mission flow fixes and improvements.

This includes retroactively resolving a conditional mission flow blocker that was happening to some

players trying to install the Baby Bars during the Wasteland Classic mission after the mission flow had been interrupted.

- General bug fixes.

Release: 28.10.2015

Quelle: gamepro.de

General Updates for All Platforms

- Map improvements and fixes.

- Fixed a problem with a draw bridge's winch in Great Watcher.

- Fixed an instance where The Jaw's locks couldn't be destroyed.

- Fixed several issues involving projects in Strongholds

- Improved performance in several locations

- Corrected a couple of annoying softlock issues

- Corrected how Warcriers would suddenly stop doing their job if Max would leave the area

and then come back without disposing of them.

- Fixed a camera problem in some instances

- Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed.

- Polish of collision meshes against the certain terrain and objects

- Fixed a couple of persistent UI issues

- Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.

- General bug fixes