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Dead Island Patch Details (3)

Autor:

Release: 12.09.2011 (Version 1.01)

Quelle: GamePro.de

- einige Bugs wurden gefixt

Release: 24.09.2011 (Version 1.02)

Quelle: GamePro.de | gamezone.de

- Speicher Probleme von Version 1.01 beheben

- Verschiedene Bugs im Spiel behoben

- Savegame Problem behoben

- Trophy-Problem behoben

Autor:

Release: 09.11.2011 (Version 1.3.0)

Quelle: gamezone.de

- Level cap raised to 60

- New blueprints for weapon mods added

- Infected damage reduced

- Infected no longer interrupt player attacks

- A series of improvements to subsequent playthroughs implemented

- quest XP rewards adjusted

- XP rewards for challenges adjusted

- in subsequent playthroughs XP is awarded for all quests completed in co-op

- Purna's ammo carrying capacity increased by 50%

- Character state from a save game can now be loaded when using the Start from Chapter option

- New balancing option added: enemy levels can now be adjusted independently for each co-op player

- Players respawn with more health

- Picklock skill level required to open a lock is now clearly indicated

- Improved rewards in weapon crates

- All weapon crates now contain rewards

- Kick ability balanced, now requires stamina

- Items can now be picked up instantly; this is reflected in adjusted animations

- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.

- Fix: equipped items no longer swap mysteriously after drinking an energy drink

- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits

- Fix: loot from dead enemies is now always identical for all co-op players

- Fix: Purna no longer finishes her Fury with fists equipped

- Fix: map tracking after death

- Fix: zone info in the quarantine zone (City of Moresby)

- Quest and reward fixes implemented

- Tweak: respawn point selection is now smarter

- Improved stability and network performance in co-op