0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Dark Souls III Patch Details (13)
Release: 01.04.2016 (Version 1.02)
Quelle: play3.de | gamepro.de
- über 300 Änderungen und Fehler werden behoben
- Optimierung der Framerate und Ladezeiten
- 1,1 GB groß
Release: 11.04.2016 (Version 1.03)
Quelle: gamepro.de
- Corrected an issue where unvisited bonfires would be lit and visited bonfires would become inaccessible.
- Corrected an issue where players would not receive
the benefits of burning an Undead Bone Shard at a bonfire after multiplayer sessions.
- Corrected an issue where players would receive souls after being summoned in multiplayer.
- Corrected an issue where players could be invaded by resting at a bonfire.
- Corrected an issue where players could not offer Covnant items.
- Introduced a function so that the Fire Keeper and Velka, Goddess of Sin may return the player to life form.
- Fixed several performance and bugs, and balanced several items.
Release: 18.04.2016 (Version 1.04)
Quelle: play3.de
- Performance-Anpassung von “Greatsword”
- Kampf-Performance-Anpassungen für “Dancer’s Enchanted Sword”, “Winged Knight Twinaxes”
- Performance-Anpassung für “Soul’s Greatsword” und “Farron Flashsword”
- Behebung des Fehlers, bei dem es unmöglich ist, nachdem das Spiel durchgespielt wurde, bei “Road of Sacrifices”, “Farron Keep”, “Cathedral of the Deep” mehrere Gegenstände zu nutzen.
- Allgemeine Balance-Anpassungen und Fehlerbehebungen
Release: 28.04.2016 (App Version 1.04 | Version 1.05)
Quelle: play3.de| gamepro.de | gamepro.de | xboxdynasty.de
- Während des Zugreifens auf NPC und Covenant Alter sollte die Item Collection nun wie vorgesehen funktionieren
- Voraussetzungen für optionale Events vereinfacht
- Voraussetzungen für den Erhalt von Rosarias Finger vereinfacht
- Falls Spieler noch nicht Untended Grave besucht haben, sollten sie auch nicht dorthin teleportiert werden
- Tritte können nicht mehr pariert werden
- Der Crystal Sage erscheint wieder, auch nach dem warpen
- Die Dragonslayer Armour wird nicht mehr vor dem Kampf sterben
- Knight Slayer Tsorig sollte nicht mehr unbeabsichtigt gestikulieren
- Siegward of Catarina sollte nun Greirat wie vorgesehen retten, sobald die Voraussetzungen dafür erfüllt sind
- Sollte der Spieler mit einem Ring ausgerüstet sein, der die maximalen Lebenspunkte erhöht,
werden die Werte im Ausrüstungsbildschirm nun korrekt dargestellt
- Das Symbol für den Voicechat sollte nun korrekt unter dem Covenant-Bildschirm gezeigt werden
- Items, Bonfire und die »Spiel beenden«-Option sollten nun nach dem offline-gehen richtig funktionieren
- Sollte das Spiel im Multiplayer die Verbindung verlieren, sollte es nicht mehr abstürzen und ins Hauptmenü zurückgehen
- Andere Absturzursachen wurden behoben
- Verschiedene Balance-Änderungen, Performance-Verbesserungen
- Der Bereich der Anpassungsstufe vom Blade of the Darkmoon und dem Blue Sentinels wurden geändert
- Die Effizienz der folgenden Kategorien wurden angepasst: Short Sword, Twinsword und Magic
- Andere Balance-Änderungen und Bugfixes
Release: 20.05.2016 (Version 1.07)
Quelle: play3.de | xboxdynasty.de
- Adjusted the efficiency of the Great shield category
- Adjusted the consuming FP of the Magic Spell Category
- Adjusted the efficiency of the category below:
Dragon Slayer’s Axe
Crescent Axe
Dark Drift
Washing Pole
Moonlight Great Sword
- Fixed the shield penetration rate of the partial attack in the scythe category
- Fixed the stamina attack of the partial weapon category.
- Improved the matching of the Blade of the Darkmoon and the Blue Sentinels covenants.
- Improved the password matching rate
- Improved other game balance
- Several game flaws fixed
Release: 10.06.2016 (Version 1.08)
Quelle: gamepro.de | gamezone.de
- Archdragon Peak: Fixed the freeze when jumping into the fog after ringing the bell.
- The Rinfinger Leonhard quest will now start properly after the removal of the restriction
on the maximum number of Pale Tongues that can be offered to Rosaria, Mother of Rebirth.
- Trophies will now unlock correctly even if the required item is sent directly to the storage.
- Fixed a Skill being changed based on a right hand weapon when equipping
White Hair Talisman on the left hand while holding the Sacred Flame with both hands
- The Horsehoof Ring (which increases stamina drain of attacks)
will no longer affect other attacks besides its initial effect on kicks.
- It will no longer be possible to equip a helm when using a Wax Pool after using the Dragon Head Stone.
- Fixed the HP drain damage of Symbol of Avarice when resting near bonfire.
- Fixed a spell animation and effect not synching up when using the magic repetitively.
- Fixed when summoning the white phantom NPC under a certain circumstance,
the character's collision will properly function nullifying all enemy attacks.
- Fixed issue where skills could be performed even when a certain amount of FP was not available.
- Adjusted the attack cancel parameters of some curved swords attacks.
- Adjusted the attack power and skills of fist and claw weapons.
- Adjusted the skills of twin blade weapons.
- Fixed the scythe not penetrating shields at close distances.
- Adjusted stamina consumption and attack cancel parameters for rapier weapons.
- Adjusted the attack collision for the washing pole weapon.
- Adjusted parameters of Farron Hail and Busting Fireball.
- Adjusted casting speed, stamina consumption, cancel timing of some Spells.
- Increased the number of arrows/bolts that can be possessed.
- During online multiplayer: During the invasion of a Dark Phantom, the host will no longer be separated from his area.
- During online multiplayer: A dark phantom can no longer be forcibly brought back in some maps.
- During online multiplayer: When the player is summoned during a boss battle,
the boss will no longer become motionless even after the player is back to his/her world.
- The status effects below the stamina gauge will no longer be hidden when opening the top menu with HUD display set to auto.
- The voice chat icon will now remain visible when the HUD display is set to "Auto."
- Fixed the display of strength level shown in the equipment menu when using two-handed weapon.
- Other game balance parameters have been adjusted.
- Several game flaws fixed.
Release: 01.07.2016 (Version 1.09)
Quelle: gamepro.de
- All Dagger weapons: increased critical attack power.
- Dark Sword: reduced weapon efficiency.
- Anri's Straight Sword: reduced scaling effects.
- Wolnir's Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
- Crescent Moon Sword: added intelligence scaling and adjusted weapon efficiency accordingly.
- Morne's Great Hammer: added faith scaling and adjusted weapon efficiency accordingly.
- Lothric's Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
- Yorshka's Spear: increased FP damage effects.
- Scholar's Candlestick: reduced sorcery-strengthening properties
- Demon's Fist: reduced weight.
- Greatsword of Judgement: increased attack power.
- Heysel's Pick: increased intelligence scaling.
- All shield-piercing weapons: added shield-piercing properties to regular attacks.
- All Skills that enchant a weapon with special properties: extended length of effect.
- Obscuring Ring: increased distance at which ring takes effect.
- Hornet Ring: adjusted efficiency.
- Black Serpent: adjusted tracking.
- Magic Barrier/Great Magic Barrier: extended length of effect.
- Divine Pillars of Light: increased attack power.
- White Dragon Breath: reduced stamina consumption.
- All Bug Pellet items: extended length of effect.
- Addressed other game balance issues and fixed other flaws.
Release: 25.08.2016 (Version 1.11)
Quelle: play3.de
- Die Länge der Hammer-Fertigkeit:
Durchhaltewillen (Schaden wird bei Aktivierung verringert) wurde erhöht.
- Das Timing des Bewegungsabbruchs von bestimmten mittleren Schilden
beim Abwehrdurchbruch wurde verzögert.
- Es wurde die Möglichkeit zu parieren beim Nutzen der Fertigkeiten „Toter Winkel“
(Krähendämon-Großklinge, Dolch der Maid) und „Anmut der Tänzerin“ (Doppelmagieschwert des Tänzers) entfernt.
- Die Schilddurchdringungswerte von Harpe, Shotel, Schwindmond-Krummschwert,
Carthus-Shotel, Schlangenmenschen-Handbeil, Dunkeldrift wurde angepasst.
- Es wurde ein Bug behoben, der dazu führte, dass die Soundeffekte nicht richtig abgespielt wurden,
wenn Blitzspeere in schneller Reihenfolge benutzt wurden.
- Das Timing für den Abbruch von Attacken
durch in der linken Hand angelegte Rapiere wurde angepasst.
- Mehrere Probleme mit der Spiel-Balance wurden behoben.
- Es wurden Fehler behoben, um die Spielleistung zu verbessern.
Release: 21.10.2016
Quelle: xboxdynasty.de | gamezone.de
- System updates for DLC “ASHES OF ARIANDEL“.
- Adjusted poise values across the board. Poise is now more effective for heavier weaponsand armor.
- Improved regular attack animations of hammer category weapons.
- Improved regular attack animations of greatsword category weapons.
- Improved regular attack animations of axe category weapons.
- Improved regular attack animations of fist category weapons.
- Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
- Fixed a bug where strong attacks performed using whips
would not deal additional damage when fully charged.
- Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
- Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
- Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash“.
- Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
- Improved the “Wrath of the Gods” weapon skill animation for Wolnir’s Holy Sword.
- Improved the “Blind Spot” weapon skill animation for Corvian Greatknife andHandmaiden’s Dagger.
- Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
- Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
- The weapon skill of Old King’s Great Hammer “Molten Perseverence” will now release lava on both hits.
- Improved the “Darkdrift” weapon skill animation for Darkdrift.
- Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
Increased effectiveness of the sorcery “Pestilent Mercury“.
- Improved the cast animation of miracle “Lifehunt Scythe“.
- Increased poison and toxic buildup of the pyromancies “Poison Mist” and “Toxic Mist“, respectively.
- Increased durability damage buildup of the pyromancy “Acid Surge“.
- Increased duration of the “Warcry” weapon skill.
- Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
- Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
- Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
- Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
- Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
- Fixed a bug where female characters were subject to counter damage during certain movement animations.
- Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand
would cause enchantments to disappear from weapons in the right hand.
- Fixed a bug where two-handing certain weapons
would cause the stealth effect onSlumbering Dragoncrest Ring to not work correctly.
- Fixed a bug where Hornet Ring was not working for claw category weapons.
- Fixed a bug where dash attacks could not be performed using Farron Greatsword.
- Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
- Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
- Addressed other game balance issues and fixed other flaws.
Release: 25.11.2016 (Version 1.09)
Quelle: play3.de
- Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm
would disappear/reappear in certain areas.
- Fixed an issue in the Painted World of Ariandel
where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
- Fixed an issue where it becomes impossible to progress further in the game because,
Friede occasionally does not respawn as Blackflame Friede.
- Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
- Fixed an issue in the Painted World of Ariandel where a crab enemy
would float in the air if led to a certain location.
- Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
- Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
- Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns
would change if the player repeatedly saved/loaded data near them.
- Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower
would disappear if the player repeatedly saved/loaded data in that area.
- Fixed an issue in the Painted World of Ariandel where a bridge
would break in the host’s side, but not on the guest’s side.
- Fixed an issue where the application would freeze upon trying to load a 6-Player undead Match.
- Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
- Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
- Fixed an issue in the Undead Match where the player is unable
to see other players’ soceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
- Fixed an issue where some motions which were improved in patch 1.08 did not take effect
when a weapon was equipped to the left hand.
- Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
- Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
- Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
- Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
- Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
- Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
- Fixed an issue where the guest could enter the boss area before the host.
- Fixed other issues and adjusted game balance.
- 309,2 MB groß
Release: 09.02.2017 (Version 1.10)
Quelle: xboxdynasty.de | play3.de | gameswelt.de
- Fixed issue where a player could invade another player during a boss battle.
- Fixed issue where an enchantment could be applied to weapons which normally
could not be enchanted.
- Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
- Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
- Fixed issue where the first part of a skill action could be skipped.
- Fixed issue where a single item could be used indefinitely.
Release: 24.03.2017 (Version 1.11)
Quelle: xboxdynasty.de | play3.de | gameswelt.de
- Made system updates for The Ringed City.
- Increased frame rate for gameplay on PlayStation 4 Pro.
- 2 New maps added to Undead Match: “Dragon Ruins” and “Grand Roof.”
- Added function to Undead Match where, if password matching is used, players can split into teams.
- Added function to Undead Match that allows one team of players to match with one password,
and the other team to match with another password.
- Added function where various hosts could be displayed on the bonfire warp menu.
- Added warning text that advised player if he/she has dropped too many items in a single location on the field.
- Fixed issue where the loading screen was displayed for longer than usual
when the guest returned to his/her own world after an online multiplayer session.
- Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the
Chapel did not sync properly during online multiplayer session.
- Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley
during an online multiplayer session.
- Fixed issue where the level sync feature in Undead Match did not sync consistently
during an online multiplayer session.
- Fixed issue in the loading screen where guests were not alerted to an error that occurred
on the host’s side during an online multiplayer session.
- Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during an online multiplayer session.
- Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
- Fixed icons that specify which certain items are for which gender (for example: Chain Armor).
- Improved attack power for Shortsword. In accordance with this fix,
critical hit is decreased in order to make critical power the same as present.
- Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
- Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
- Improved attack power for Curved Greatswords.
- Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
- Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
- Improved motion of Dagger’s Blind Spot skill.
- Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
- Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.
- Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
- Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
- Improved FP recovery effect of Executioner’s Greatsword.
- Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
- Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
- Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
- Improved motion of normal attack for Greatlance.
- Fixed so that poise is applied during Greatlance two-handed attack.
- Fixed so that poise is applied during Dark Hand skill, Lifedrain.
- Disabled parry during Pickaxe’s two-handed attack.
- Improved duration of the Perseverance effect.
- Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
- Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
- Fixed issue where player can apply enchantment of Bloodlust to other weapons.
- Fixed so that poise is applied during Spin Sweep attack.
- Fixed issue where Onislayer continued to attack consecutively.
- Improved correction value for Sharp or Heavy weapons’ upgrade.
- Increased rate at which bleeding builds up when using a reduced bleeding build-up.
- Decreased rate at which bleeding builds up before using a reduced bleeding build-up.
- Increased rate at which poison builds up when using a reduced poison build-up.
- Along with improving correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for
- Refined or Hollowed weapons’ upgrade.
- Improved defense and also increased weights for heavy armor.
- Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
- Extended time when using the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods.
- Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
- Improved attack power and decreased duration of poison and poison effects players use.
- Decreased rate at which blood builds up when using Carthus Rouge.
Release: 27.03.2017 (Version 1.12)
Quelle: gamezone.de | xboxdynasty.de
- Added system compatibility to the DLC, "The Ringed City. "
- Fixed issue where an item could be used simultaneously with the Dragon Head Stone
if the player performed a quick turn while changing the item display.
- Fixed issue where a currently equipped item would be replaced
with an item taken out from the character's inventory box if the items had the same name.
Release: 05.04.2017
Quelle: play3.de | gamezone.de
- Reduced damage of the light arrows fired by “Angels”
- The sorcery “Hidden Body” is now effective against “Angels”
- Reduced the damage of homing spears released from “Spear of the Church”
- Reduced the amount of bonus absorption the “Spear of the Church” receives during
1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected)
- Reduced the amount of HP “Church Guardian” has during a 1vs1 match
(1vs2, 1vs3 and 1vs4 are unaffected)
- Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions
- Increased damage of raw infusions
- Reduced damage and scaling of heavy infusions at lower weapon levels
- Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity
- Reduced scaling of heavy infusions on lighter weapons
- Reduced damage of “Exile Greatsword”
- Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and
weapon art “Ember” of “Ringed Knight Paired Greatswords”
- Fixed a bug where the weapon art “Wind Wheel” of “Splitleaf Greatsword”
was applying more status effects than intended
- Fixed a bug where fully charged R2(RT) attacks of “Profaned Greatsword” and
“Black Knight Greatsword” were not consuming additional stamina
- Fixed a bug where the weapon art of “Preacher’s Right Arm” would combo for more hits than intended
- Fixed a bug where the weapon art of “Painting Guardian’s Curved Sword” would combo for more hits than intended
- Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration
Release: in Arbeit 12.05.2017 (Version 1.14)
Quelle: play3.de
- Fixed issue where the first spell would disappear
if either Seething Chaos or Crystal Hail is used twice in succession
- In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo’s Great Hammer)
ttack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
- Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City
- Increased absorption and stamina recovery speed when summoned
as the Spears of Church in a world with 2 or more White Spirits.
- Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment
when summoned as the Spear of the Church in a world with 2 or more white spirits.
- Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
- Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
- Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
- Animation cancel now available for whips except the Rose of Ariandel.
- Fixed issue where the weapon reinforcement effect of the right-hand weapon
as applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
- Reduced rotation capabilities of the Ringed Knight Paired Greatswords
- Decreased stamina consumption for Ringed Knight Paired Greatswords
attack and increased attack power of Ringed Knight Paired Greatswords
- Fixed issue where the art for the Ringed Knight Paired Greatswords
could still be performed when there was insufficient FP
- Fixed issue where a combination of the Lothric War Banner’s Art and the Aquamarine Dagger
would result in FP continuously replenishing
- Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo’s Great Hammer
- Increased attack power for the skill attached to Quakestone Hammer
- Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword
- Increased attack power and decreased stamina consumption for Farron Greatsword
- Decreased stamina consumption when attacking with Darkdrift
- Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
- Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
- Increased luck for poison, bleed, and hollow-infused and decreased stamina consumption of Astora Straight Sword.
- Decreased strength and dexterity of Sunlight Straight Sword
- Decreased stamina consumption for Aquamarine Dagger’s Crystal Blade skill.
- Increased attack for Repeating Crossbow
- Fixed issue where no more stamina was required to use the Repeating Crossbow
weapon art when the player did not have the minimum stats.
- Fixed an issue when a female character or a male character wearing the Reversal Ring
uses the Repeating Crossbow art, the character would move forward without any analog stick input.
- Fixed issue where the effectiveness of the Preacher’s Right Arm
art did not decrease when the player did not have the required Intelligence
- Fixed issue where the weapon reinforcement effect of the right-hand weapon
was applied to the left hand equipped with Preacher’s Right Arm when performing the Feasting Branch skill
- Fixed issue where the Unfaltering Prayer effect was retained
when casting certain miracles and quickly casting another spell afterwards
- Fixed issue when activating the Wrath of the Gods miracle through a catalyst held
in the character’s right hand, the idle time after the spell cast was longer than it should be
- Decreased vitality recovery when using the Projected Heal miracle
- Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
- Fixed issue where players could parry the Flame Fan
- Fixed several other small issues