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Crysis 2 Patch Details (1)

Autor:

Release: 04.04.2011 (Version 1.02)

Quelle: Gamezone.de

- A number of AI fixes and improvements (single-player campaign)

- Improved anti-cheat protection

- Fix for missing and corrupt sounds

- Fix for music tracks repeating when they shouldnt,

and two different tracks occasionally playing at the same time

- A range of networking improvements, including fixes to host migration

- Fix for Capture the Relay where the CELL team would

occasionally not be able to pick-up the relay in the second round

- Addressed a bug with the "Show All" radar option when players would intermittently not be shown

- Ammo crates now disappear from tactical hints when theyre emptied (single-player campaign)

- Fix for a number of After-Match Awards not being correctly allocated

- Fix for inaccurate audio being played during the kill replay camera

- Smoothed the transition into and out of the kill replay camera

- Fix for the battle announcer audio occasionally reporting inaccurate Support Bonus information

- Fix for the Deflection bonus staying permanently active if held by a player at the end of a round

- Fix for menus scrolling continually if a direction is held on the left analog stick during load

- Various Skill Assessment fixes so stats are tracked correctly

- Leaderboard fixes for data occasionally being shown in the incorrect column

- Fix for an issue with shadow rendering

- Fix for crouch and zoom being on the same button in one of the alternate control schemes

- Added additional announcer signposting when approaching the score limit in game modes

- Fix for players of rank 50 being shown as rank 51 in-game

- Improved ledge grab transition speed

- Reduced lag when switching weapons

- Fix for a Stealth Kill bug where, if performing a kill on a moving target, pressing the button would

 sometimes drag players along behind that opponent instead of performing the kill

- Fix for explosions occasionally not rendering in the kill replay camera

- Fix for an issue when trying to switch weapon during a slide, where players were sometimes left in a no-weapon

Test auf playstationfront.de