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Call of Duty Black Ops II Patch Details (11)
Release: 10.11.2012 (Version 1.01)
Quelle: gamezone.de
- Es können jetzt auch in der USK Version im Zombie Modus den Gegner Gliedmaßen abgetrennt werden
- 26 MB groß
Release: 16.11.2012 (Version 1.02)
Quelle: gamezone.de
- verschlechtert die Grafik und Texturen
Release: 18.11.2012 (Version 1.03)
Quelle: gamezone.de | gamezone.de
- Behebt die Probleme mit den Download Codes | Support
- Verbindungsprobleme werden im Multiplayer Modus gelösst
- 58 MB groß
Release: 28.11.2012 (Vom Server aus gemacht)
Quelle: gamezone.de
Release: 02.12.2012 (Vom Server aus gemacht)
Quelle: gamepro.de | gamezone.de
- Level 55 Glitch wird endlich ausgemerzt
- Der Threater Modus wirde gesperrt somit konnte der Glitch nicht mehr funktionieren
Release: 07.12.2012 (Version 1.04)
Quelle: gamezone.de
- Nächster Patch aktiviert den Threater Modus wieder
- Added support for posting Live Stream URLs to Twitter.
- Improved audio/rumble responsiveness when hitting enemies with gunfire.
- Improved overall communication of Double XP when enabled.
- AAR better communicates how much XP was earned in each match.
- Added the ability to "View League Teams" from any player's Playercard.
- Added the ability to "View Playercard" from League solo leaderboards.
- Added a number of security system enhancements.
- Added Hardcore Kill Confirmed playlist to the Hardcore category
- Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.
- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
- Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
- Added a fail-safe to prevent spawn trapping in CTF.
- Increased sight checks on turrets to improve spawning algorithms.
- Fixed a number of new UI error messages reported by users.
- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
- Improved overall Theater and Live Streaming stability.
- Improved film rendering stability and made progression bar more accurate while rendering a film.
- Addressed issues which prevented some master challenges from being completed.
- Precision challenge "Wet Work" will now unlock with 10 kills.
- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
- Players that help with the "Synchronized Attack" challenge now get credit for it.
- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
- Emblem Editor no longer closes the current emblem when discarding changes.
- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant".
- Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.
- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
- Players can no longer get on top of the shrubs in Nuketown 2025.
- Thermal vision overlay no longer appears using the VTOL glitch.
- Kills from the explosion on the explosive crossbow bolt now count towards challenges.
- Counter UAV no longer remains for the rest of the game after a host migration.
- Clan tag is no longer locked immediately after prestige.
- Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
- Multi-team games no longer count as a tie if an entire team quits.
- Fixed an area in Express where K9 Unit dogs could get stuck.
- EMP grenades no longer affect the CODcaster HUD.
- Party Privacy count no longer affects how many bots will spawn in Combat Training.
- Shadows seen through sniper scopes now render more correctly.
- Players can no longer stand on invisible collision in Carrier.
- "Drop Shot" medal is no longer awarded after standing back up.
- Players can now copy a custom class to the extra prestige slot.
- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay
SMGs:
- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5.
- All: reduced bullet penetration.
- MSMC: increased recoil slightly.
- PDW-57: increased recoil slightly.
Assault Rifles:
- All: reduced idle sway for more reliable long-range aiming.
- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
- XM8 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.
- MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread.
- XPR-50: increased recoil slightly.
Pistols:
- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1
Release: 23.12.2012 (Version 1.05)
Quelle: xboxdynasty.de
- Bringt viele Verbesserungen im Sicherheitssystem
Release: in Arbeit (Version 1.06)
Quelle: gamezone.de
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play.
200 Rank Points are added to a player's pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.
- Added a "Go to Top" button for the League Leaderboard.
- Matchmaking modified to never return games outside of player's own continent, unless the Connection Type in Search Preferences is set to "Any".
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where "Career Wins" for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed
an issue where these classes were appearing as missing in game.
- Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
- Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Improved the Scoreboard to make friend Playercard information more accessible.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through "friendly" flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
- Improved image alignment when Stereoscopic 3D is enabled.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue
to kill quickly after dying and re-spawning.- Various minor map fixes were made across multiple maps.
- LMGs: All: ADS in and out time reduced.
Perks: Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment: Trophy System: increased range.
SMGs: All + Silencers: reduced range.
Shotguns: SRM1216: slightly increased short range damage.
Pistols: Executioner: increased medium range damage.
Scorestreaks:
- Death Machine: 3 hit kill range increased.
- Dragonfire: health increased, gun spread reduced.
- AGR: ground speed increased, reduced machine gun close range damage.
- Warthog: reduced missile delay.
- Lodestar: reduced missile speed and AOE radius.
- Swarm: drone re-spawn delay increased.
Assault Rifles:
- All: reduced idle sway.
- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
- SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
- MTAR: increased 3-hit kill range.
- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration,
headshot multiplier increased at long distance.
- FAL OSW + Select Fire: increased recoil.
- FAL OSW: increased hip spread.
Release: 20.02.2013 (Version 1.07)
Quelle: gamezone.de | xboxdynasty.de
- Party Members now appear on the mini map as purple when colorblind assist is turned on.
- Added hint text tool tips for map voter buttons.
- Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a "Persistent Rank Data has
been corrupted" error message. Further information can be found here on the Customer Support site.
- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the
end of the first round of a round-based game.
- Addressed an exploit where players could gain XP privately without matchmaking.
- Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
- Players will no longer fly into the air when knife lunging other players on certain types of inclines.
- Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
- Resolved an issue with dog spawns in Slums.
- Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
- Fixed an issue where the player may not die by the train running over them in Express.
- Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
- Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
- The System Link/LAN Party server list now sorts the available games by Host name.
- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
- Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
- Resolved an issue with care packages bouncing unusually high.
- Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
- Rapidly pressing the Swap Weapons button no longer inverts the player model's left hand with the M8A1 equipped.
- Resolved an issue where the lobby score for the winner of a Gun Game match didn't match the ending score of the match.
- Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
- Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
- Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
- Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
- Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
- Addressed an issue where players could get on top of a tent in Grind.
- Fixed an issue in Grind where the player could see outside of the map.
- Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
- Reduced the red flash damage indicator when using the Toughness Perk.
- Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
- Addressed an issue where the players could not access the in game store.
- Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
- Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
- Fixed an issue in Zombies Theater Mode where the Who's Who swirly vision can be seen for players who are not in the mode when switching from players who are.
- Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
- Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
- Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
- Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
- Addressed issue where Sliquifier would create too many slippery spots.
- Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
- Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
- Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
- Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
- Addressed several locations where players can survive a landing in unplayable space.
- Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
- Fixed an issue where users could not play the game in offline mode.
- Players will now hear announcer dialogue in the Turned game mode.
- Addressed an issue where players are able to start a game of turned with only one player.
- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
- Addressed an issue with taking screenshots in Theater mode
- Addressed issues with the Buildables system
- Addressed issues where players would say the wrong dialogue
- Addressed several issues in Die Rise where Zombies had trouble pathing to players.
- Addressed an issue where players could jump out of the playable space in Die Rise.
Release: 30.04.2013
Quelle: gamezone.de
- Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
- Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.
- Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
- Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
- Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
- Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
- Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.
- Players can now enter the crouched position while sprinting with the Riot Shield equipped.
- Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
- Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
- Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
- Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
- Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
- Addressed an issue with League Teams appearing incorrectly when they view another player's League Team in the Leaderboards.
- Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
- Overkill challenges will now progress if the player is using an alternate select fire mode.
- Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.
- The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
- Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.
- Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.
- Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
- Addressed a rapid scrolling issue in the Preset Class Menu.
- Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the
aircrafts that need to be destroyed to complete the challenge.
- Text displayed for "Enemies forfeiting…" increased on Split-Screen to make it more legible.
- Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
- Resolved an issue with signing in and out while a film in loading in Theater.
- The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
- Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
- Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
- Fixed an issue in Offline System Link when the host leaves a lobby.
- Reverted global spawn influencer change from previous game update due to undesirable side effects.
- Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
- Players can now board the plane once it's been built.
- Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.
- Addressed various zombie pathing issues throughout the map.
- Fixed an issue where character conversations would overlap with each other.
- Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.
- Addressed several exploits involving zombie pathing and the zombie shield.
- Resolved an issue where the game would not end if killed by the Acid Splat.
- Fixed an issue where players could get stuck behind the Afterlife doors.
- Resolved various pathing issues where zombies would not path to players behind open doors.
- Addressed an issue with the electric chairs placing the players underneath the.
- Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.
- Addressed an issue with the wins and loss data not updating in the Grief leaderboards.
Release: 27.06.2013
Quelle: xboxdynasty.de
Multiplayer Issues Addressed
- Addressed an issue reported by the community where camos and reticles would change or disappear.
- Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
- Addressed an issue reported by the community where players could become invincible for a period of time.
- Resolved an exploit reported by the community where players could receive a
secondary weapon in the primary slot in Create a Class.
- Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
- Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
- Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
- Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.
- Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
- Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.
Mob of the Dead
- Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
- Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
- Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
- Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
- Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
- Fixed an issue where the sniper tower trap could fire on players.
- Fixed an issue where screenshots would be distorted or corrupted when saved.
- Fixed several map holes where players could enter unplayable sections of the map.
Release: 22.08.2013
Quelle: consolewars.de | callofduty.com
Multiplayer Issues Addressed
- Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
- Addressed an issue where Players were able to copy other Players' emblems.
- Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
- Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
- Players are no longer able to stand on invisible collision near the crane in Uplink.
- Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
- Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
- Improved stability with the preview movies in CoDTV when signing in and out of profiles.
- Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
Zombies Issues Addressed
TranZit
- Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
- Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.
Die Rise
- Leapers no longer become stuck in the main elevator shaft.
PS3 Buried
- The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
- Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
- Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
- Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
- Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
- Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
- Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
- Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
- Players are no longer able to stand on invisible collision on the Stables' exterior and be free from zombie attack.
Release: 18.09.2013
Quelle: gamezone.de | callofduty.com
- Fixed an issue with users equipping Scorestreaks in unintended circumstances.
- Ladders now appear correctly when viewing them from your Profile while in the League menu.